Searched for: author%3A%22Yoon%2C+J.%22
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Yoon, J. (author)
In human-product interactions, pleasure has many different shades. We can, for example, be proud of using an eco-friendly detergent, be all aflutter in anticipation of a planned trip when looking at a calendar application or experience a feeling of cathartic relief when playing a mobile phone game. Although these experiences are all pleasurable,...
doctoral thesis 2018
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
The range of positive emotions experienced in human-product interactions is multifarious. Differentiating positive emotions (e.g., joy, love, hope, and interest) and having an awareness of associated expressive interaction qualities (e.g., playful, careful, persistent and focused interaction) can support designers to influence users'...
journal article 2017
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Desmet, P.M.A. (author), Pohlmeyer, A.E. (author), Yoon, J. (author)
To design for happiness sounds like a grand undertaking. Some might even say an overly ambitious one – but we disagree. We believe that explicitly focusing on customer happiness is an indispensable part of user-centred design and, ultimately, a reliable predictor of a design’s success.<br/><br/>As design researchers at the Delft Institute of...
other 2017
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
<p> The range of positive emotions experienced in human-product interactions is diverse, and understanding the differences and similarities between these positive emotions can support emotion-driven design. Yet, there is little knowledge about what kind of tool would be effective to leverage the differentiated nature of positive emotions in...
conference paper 2016
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Yoon, J (author), Desmet, P.M.A. (author), Pohlmeyer, A.E. (author)
Background Card-based design tools have gained popularity as a means to communicate<br/>research insights and to make them usable in a design process. There are various examples of card<br/>tools and guidelines for developing a card set itself, yet there has been little research into how the<br/>usage of card tools can be systematically...
journal article 2016
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Yoon, J (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
This paper reports a study that explored the usefulness of positive emotional granularity (PEG) in the product development process. PEG<br/>reflects the ability to interpret and represent the experience of positive emotions with precision and specificity. Interviews were conducted<br/>with twenty-five design professionals to understand their...
journal article 2016
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
People can experience at least 25 different positive emotions in response to a product or a service (Desmet, 2012). This card-set demonstrates that ‘feeling good’ in humanproduct interaction has many different shades. We believe that the ability to deliberately design for such nuanced positive experiences starts with the ability to<br/...
other 2015
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
conference paper 2014
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
This paper addresses how design activities can be supported to evoke nuanced positive emotions through a design case. The topic of nuances of positive emotions and values of differentiating positive emotions in a design process are discussed. The case follows appraisal approach, which implicates that the way people appraise an event determines...
conference paper 2014
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Yoon, J. (author), Desmet, P.M.A. (author), Pohlmeyer, A.E. (author)
This paper introduces a tool that has been developed to facilitate emotional granularity in design: ‘Embodied Typology of Positive Emotions’. Emotional granularity reflects individual differences in the ability to precisely represent and interpret one’s own and others’ emotional states, referring to distinct emotion words rather than merely to a...
conference paper 2013
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Yoon, J. (author), Desmet, P.M.A. (author), Van der Helm, A.J.C. (author)
This study explored the possibilities to design interactions that evoke user interest. On the basis of appraisal theory, it was predicted that interest is evoked by a combined appraisal of novelty complexity and coping potential. Because the role of novelty-complexity is well-documented (i.e. a product must be appraised as novel and/or complex...
journal article 2012
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Jin, E. (author), Yoon, J. (author), Kim, Y. (author)
conference paper 2001
Searched for: author%3A%22Yoon%2C+J.%22
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