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Capturing experts’ knowledge in heritage planning enhanced by AI
Capturing experts’ knowledge in heritage planning enhanced by AI: A case study of windcatchers in Yazd, Iran
EquiCity game
EquiCity game: a mathematical serious game for participatory design of spatial configurations
Dataset on the literature on public participation and consensus building
Dataset on the literature on public participation and consensus building: Bibliography and meta-analysis of selected studies
Public participation and consensus-building in urban planning from the lens of heritage planning
Public participation and consensus-building in urban planning from the lens of heritage planning: A systematic literature review
Capturing public voices
Capturing public voices: The role of social media in heritage management
Peoples’ values and feelings matter
Peoples’ values and feelings matter: Participatory heritage management using social media
Value-based redesign in gamified learning environments
Value-based redesign in gamified learning environments
Altered spaces: new ways of seeing and envisioning nature with Minecraft
Altered spaces: new ways of seeing and envisioning nature with Minecraft
Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling
Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling
Immersive Technologies for Education in Heritage & Design
Immersive Technologies for Education in Heritage & Design: An online program adapted for the Architecture track in times of COVID-19
Landscapes of Hope: weaving shared values through resilience narratives and serious geogames
Landscapes of Hope: weaving shared values through resilience narratives and serious geogames
Public Participation as a Tool to reach a Consensus
Public Participation as a Tool to reach a Consensus: A Critical Reflection on the Historic Urban Landscape Approach
Exploring Tangible and Intangible Landscapes of Evocative Places
Exploring Tangible and Intangible Landscapes of Evocative Places: Case Study of the City of Vitória in Brazil
GeoMinasCraft
GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration
Representar o patrimônio territorial com as crianças
Representar o patrimônio territorial com as crianças: o caso de Santa Leopoldina no Brasil
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