Searched for: author%3A%22van+den+Hoogen%2C+J.%22
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document
van den Hoogen, J. (author)
In 2009 ProRail, the Dutch railway infrastructure manager started the use of gaming simulation to support its innovation processes. The organization found that innovations became more systemic and, railways being sociotechnical systems, increasingly involved both changes to technology and human behavior. Subsequently, the organization deemed...
doctoral thesis 2019
document
van den Hoogen, J. (author), Lo, J.C. (author), Meijer, S.A. (author)
Background. Debriefing is an intrinsic part of games for learning and proper<br/>debriefing can also be beneficial to research games. However, the literature<br/>on how to debrief research games is sparse and only provides the professional<br/>with an abstract topic guide.<br/>Aim. The purpose of this study was to design a framework for the...
journal article 2016
document
Lo, J.C. (author), Van den Hoogen, J. (author), Meijer, S.A. (author)
Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of gaming for applied research and design. Building upon existing frameworks, mostly in the fields of policy and educational games, and linking the design of the debriefing with the intricacies of innovation in complex networked infrastructures, we...
conference paper 2014
document
Van den Hoogen, J. (author), Meijer, S.A. (author)
Innovation at a railway network operator depends on the decision-making processes in the daily work of operational professionals and staff. This paper is about innovative measures at a railway network operator, required to increase capacity on the railway network without investing in expensive infrastructural extensions. Using field observations...
conference paper 2012
Searched for: author%3A%22van+den+Hoogen%2C+J.%22
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