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Searched for: contributor%3A%22Bidarra%2C+A.R.+%28mentor%29%22
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Architectural Profiles: Procedural Content Generation using Tile-based Architectural Profiles
Story ARtist: Story Authoring in Augmented Reality
The Blueprint Approach: Procedural placement of ornamentation
Procedural Generation of Traffic Signs
I.M.O.V.E.
Animated Photomosaics
Procedural generation and interactive web visualization of natural environments
Expect Health
“What do they say about us on Twitter?”: Hybrid sentiment retrieval for organisations
How High
A Stealth Learning Approach: Teaching Programming Concepts by Building Games
Visual Instance-Based Modeling of Procedure Specifications for Architectural Structures
Procedural Filters
Game Level Design using Procedural Natural Systems
Xylos: Creating a game for the Imagine Cup 2009
Milleniumdoelen toepassen in game development: De weg naar Microsoft's Imagine Cup
Xylos, creating a game for the Imagine Cup 2009
Semantic navigation in video games
Dark Ink: A game commissioned by DOK and the TUDelft Library
Searched for: contributor%3A%22Bidarra%2C+A.R.+%28mentor%29%22
(1 - 19 of 19)
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