Searched for: contributor%3A%22Bidarra%2C+R.+%28mentor%29%22
(1 - 20 of 25)

Pages

document
Van der Velden, J.S. (author), Breekveldt, T. (author)
Final report for the Schoolyard project, written in Dutch. Schoolyard was a project to develop a mobile, location based serious game for children in elementary school. This project was commissioned by TNO.
bachelor thesis 2012
document
Beekmans, F.M.S. (author), Licht, J.D. (author), Van Otterdijk, M. (author)
Given the rise of touch-screen technology in recent years, it makes sense to explore new possibilities to employ them. So too thought the municipality of Delft. For their planned new office, they are currently experimenting with different ways and technologies to boost productivity. These experiments take place in the innovation lab, or iLab....
bachelor thesis 2013
document
Bholanath, R. (author), Van der Hoeven, E. (author), De Quillettes, K. (author)
A touch table is a perfect way of collaborating within a group. It allows multiple group members to interact with an application at the same time. This in turn allows every member of the group to directly participate in the team process rather than having to send their ideas up the chain of command. An area where such an application might come...
bachelor thesis 2013
document
Vissers, B.H. (author), Kessing, J. (author), Cheplygina, V. (author), De Maertelaere, E. (author)
Report for the course IN3700 (Bachelor project). In this case the project was to make a game called Project Phantom. The project was in collaboration with CannibalGameStudios which supplied the project and the tutoring.
bachelor thesis 2009
document
Smit, M.N.W. (author), Tai, X.H. (author), Terra, D. (author), Van Velthoven, J.L. (author)
The demands for the quality and scale of videogames have become so high in the last few years, that game studios are having increasing difficulties meeting them, unless the development process is changed. The goals of this project are to create a platform aimed at supporting a new iterative game development paradigm, improving collaboration...
bachelor thesis 2010
document
Teng, E. (author), Zwart, T. (author)
Dit bachelor project heeft als doel om een applicatie te ontwikkelen voor de open dagen van de TU Delft, waarmee scholieren op een interactieve, leerzame manier kennis maken met hun gekozen studie en worden rondgeleid door de faculteit. Deze applicatie is in eerste instantie bedoeld voor de faculteit EWI, maar moet ook makkelijk uitbreidbaar...
bachelor thesis 2014
document
Hendrickx, Q. (author), Van Golen, K. (author), Shao, Z.K. (author), Driel, M. (author)
The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows users to easily construct virtual worlds by means of sketching. Until now, the developers of SketchaWorld have focused on procedural content generation and have left its visual presentation largely untouched. The authors have been tasked to develop a...
bachelor thesis 2011
document
Bertens, J.R.E. (author), Boers, J. (author)
Het modelleren van steden en andere geometrische objecten gaat voor veel projecten steeds meer tijd kosten omdat de verwachtingen steeds hoger zijn. Het is ook mogelijk om steden procedureel te genereren, wat natuurlijk veel tijd scheelt. Onze doelstelling was om een zo flexibel mogelijk framework te creëren, waarin het mogelijk is om toch snel...
bachelor thesis 2011
document
Van Rossum, T.R. (author), Overvoorde, A.J.D. (author), Boumans, T. (author), Kramer, P. (author)
This report describes the development of an augmented reality game by students of the Delft University of Technology. This game, called the Augmented Reality Mirror Game, is a game that uses augmented reality technology to simulate lasers and objects with optical properties like mirrors and beam splitters. The goal of this game is to use these...
bachelor thesis 2015
document
Evers, B. (author), Huang, O. (author), Starre, R.A.N. (author)
The goal of this project was to develop a personalized adaptive game for use at the dentist or other dental treatment settings. Before the project started, a prototype game utilising the Unity game engine was alreadyavailable. The game’s purpose is to make dental treatment more comfortable by playing it during the treatment.Our goal for this...
bachelor thesis 2016
document
Ercan, S. (author), Harel, R. (author), Peperkamp, J.B. (author), Yilmaz, U. (author)
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an emotional level. We do this as a step towards a tool that will allow developers to build ?exible and scalable emotional behavior for NPCs and that could be used either in game-development applications or scienti?c psychological studies. In order...
bachelor thesis 2014
document
Van der Torren, P.T. (author), Vreeburg, P.R. (author)
The progression to a programmable graphics pipeline using shaders adds numerous possibilities for realistic display of real time rendering. It is a huge amount of work to let software make full use of the capabilities of shaders, so it has to be investigated well what is possible and what can make benefit of shaders. We investigated what has...
bachelor thesis 2011
document
Van Huussen, F. (author), Van der Horst, P. (author), Baggerman, J.W. (author)
This report presents the development of an Augmented Reality (AR) application to visualize research data and the development of a 3D video game. These applications are completely developed at the University of Aveiro (UA) as a part of the Bachelor Project IN3700 of TU Delft. The AR application is used for a qualitative study which visualization...
bachelor thesis 2006
document
Van Amson, J. (author), Boon, K. (author), Pang, C. (author)
The bachelor project consists of a internship and our project was executed in commission of the Science Centre TU Delft and Tinker Imagineers bv. Our assignment was to further develop on a previous project that was selected to be showcased at the Science Centres Gamelab. The game in question is the Nuna Racing game, where a team of two players ...
bachelor thesis 2011
document
Groen, W. (author), Becht, J. (author)
This report contains the result and the process of working on the StandUp project, a game for mobile phones which aims to motivate people to stand up more often during their workdays.
bachelor thesis 2013
document
Kessing, J. (author)
To increase a player's immersion in the game world, its objects should behave as one would reasonably expect. For this, it is now becoming increasingly clear that what game objects really miss is richer semantics, not eye-catching visuals. Current games' lack of semantics is mostly due to the complexity of designing semantic objects. If game...
master thesis 2009
document
Van der Linden, R.A.M. (author)
We aim to improve on the design of procedurally generated game levels. We propose a method which empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Following a survey conducted on recent procedural level generation methods, we argue that gameplay-based control is currently the most...
master thesis 2013
document
Van Gestel, J.N. (author)
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are labour intensive and often limited to a single object basis. We aim to create an intuitive approach which allows designers to visually define destructible behaviour for objects in a reusable manner,...
master thesis 2011
document
Mol, A.W. (author)
Simulations in 3-D virtual worlds are more and more applied to several domains, as it creates numerous potential opportunities and it reduces resources, costs and risks. Due to this growing phenomenon, 3-D content generation is an uprising topic. Procedural Modelling techniques are proven to be useful for this purpose. This paper contributes to...
master thesis 2015
document
Brand, S. (author)
With the increasing demand for ever more depth and detail of modern video games, developers are faced with the problem of how to create and manage large amounts of content. One aspect of this is how to cheaply enable game entities to travel through their virtual worlds in a natural and realistic fashion. Game map sizes and complexity have...
master thesis 2009
Searched for: contributor%3A%22Bidarra%2C+R.+%28mentor%29%22
(1 - 20 of 25)

Pages