Skip to main content
TudRepo
Research repository
Education Repository
Cultural Heritage
About
·
How to search
·
How to upload
Include full text
Search results
Back
Searched for: contributor%3A%22Bidarra%2C+Rafael+%28mentor%29%22
(1 - 14 of 14)
Document type
Date
List view
Grid view
Print
Email
export CSV
export Excel
Shortest Path algorithms for the traversal of an Order-5 square tiling from within a confined space
Exploring the Impact of a Procedurally Generated Environment on Immersion in Virtual Hyperbolic Space
Rendering Non-Euclidean Space in Virtual Reality Using Portals
Mapping hyperbolic space for the virtual reality game "Holonomy"
Mini-map positioning for Virtual Reality environments in hyperbolic space
Designer Empowerment through mixed-initiative Wave Function Collapse
AI Soccer: the Most Effective Methods to Dispossess the Opponent Player
AI soccer: covering an opponent not in possession of the ball
Facing the ball carrier in AI World Cup soccer
Adaptive Generation of Movement Challenges for Gait Rehabilitation
Procedural Content Generation for Math Education
Pingball: Recreating Pinball for the Visually Impaired with Audio Spatialization and Sonification
Procedural automation of general game level generation: the good, the bad and the ugly
Nature's Amazing Mazes
Searched for: contributor%3A%22Bidarra%2C+Rafael+%28mentor%29%22
(1 - 14 of 14)
Document type
Date
List view
Grid view
Print
Email
export CSV
export Excel