Searched for: contributor%3A%22Broekens%2C+Joost+%28graduation+committee%29%22
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Santokhi, Maniek (author)
A world without digital images is unthinkable in this era of information and communication technology. Billions of images are created, shared and ultimately enjoyed by users every day. However, digital images are sensitive to a wide variety of distortions during the delivery mechanism it goes through. Any of the distortions that can arise during...
master thesis 2017
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de Boer, Jelmer (author), de Bree, Emilie (author), Remeijsen, Pascal (author), Verzijl, Matthijs (author)
A large problem that primary schools face is that the ratio of pupils to teachers is too high, the class sizes are too large and this makes it difficult for a single teacher to have a good oversight of how the development of a given child is going. The aim of Interactive Robotics is to tackle this problem by bringing robots into the classroom to...
bachelor thesis 2017
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van Osch, Millen (author), Graafmans, Roy (author)
Interactive Robotics aims to familiarize children with robotics, which they try to do with their RoboTutor. Towards this goal they developed a platform for controlling the robots but this platform only worked for the Nao robot and not for the Pepper robot.<br/>So for our bachelor end project we have been asked to build a connection tunnel...
bachelor thesis 2017
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Ercan, Selman (author)
This thesis project worked towards extending the interactive capabilities of the RoboTutor Nao, by enabling it to answers natural language questions about topics such as computers, robots and the Nao itself. The main questions we focused on were 1) what a system for answering questions in Dutch and intended for elementary school age children...
master thesis 2017
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Pujahari, Abhinav (author)
Sound spatialization is a natural, intuitive but sparsely researched topic in multi-track audio mixing. Although a lot of research has been devoted to the automatic fader gain settings, addition of dynamic range equalization and related effects, delay and Reverb have taken a backseat. The dichotomy in the artistic and engineering approaches to...
master thesis 2017
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Goedegebure, Marijn (author)
Games such as Skyrim use a narrative world, which is a game world that is used to tell stories. Creating narrative worlds is a time-consuming process because of the collaboration of writers, 3D artists and game designers, the story adjusting the world over time and the requirement for diverse and interesting environments. This thesis focuses on...
master thesis 2018
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