Searched for: contributor:"Gielen, M.A. (mentor)"
(1 - 20 of 23)

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Latcham, T. (author)
This report is an account of the graduation project executed by Thomas Latcham for the Wilhelmina Kinderziekenhuis (WKZ) in Utrecht, concluding his master degree in Design for Interaction at the Delft University of Technology. The goal of the project was to design a new garment for the pediatric patients in the hospital to wear when undergoing...
master thesis 2017
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Bloemers, W.E. (author)
The thesis is concerned with the development of the building kit (the building experience) for a bamboo balance bike. It starts with research on the company and target group. The research is based on several sources: literature, observations, interviews, generative research (workbook) and a questionnaire. The company of the KaboogaBike is a...
master thesis 2016
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Ma, J. (author)
Three dimensional printing (3D Printing) is an additive manufacturing method. The current applications of 3D printing are rapid prototyping and rapid manufacturing. As a new technology, it shows a promising opportunity to balance the conflict between rebellion and conformism, a basic principle in play. However there is a knowledge gap when it...
master thesis 2016
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Schade, V.P.H. (author)
Research shows that current new attractions only have an effect for approximately two years on the visitor numbers of a park . In this project a new type of attraction was created, namely social-emotional journeys. Social-emotional journeys aim to be more sustainable and retain revisit attractiveness. The project tried to push the boundaries of...
master thesis 2014
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Luijpers, B.J.M. (author)
For this project the goal was to obtain user insights about the perspectives of children about rebellion in play. After conducting a literature study it was found that being rebellious is beneficial for children, because it allows them to escape from the adult world. This leads to developing multiple capabilities like self-reliance, co-operation...
master thesis 2014
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Innemee, J.X. (author)
The main goal of this graduation project is to positively change the mindset of children towards children with (physical) disabilities through an empiric game. It uses an emotion-driven design approach in which two interesting conflicting concerns of able-bodied children are used as inspiration to find a meaningful and innovative design solution...
master thesis 2014
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Rodewijk, N.H.N. (author)
The TransAfrican Hydro Meteorological Observatory aims to create a dense weather station network in sub-Sahara Africa in order to obtain accurate climate data for a wide range of applications. Existing high-quality weather stations are very expensive and unaffordable for the African government or private parties. Therefore innovative sensors and...
master thesis 2013
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Bouman, M. (author)
This thesis presents the graduation project ‘Play on Your Way’, in which play route concepts have been researched and designed by using child participation. The project was committed by the National Youth Fund Jantje Beton, who aims to create and retain a public space where children (age 6-12) feel free and encouraged to play and be active in....
master thesis 2013
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Düzenli, A. (author)
The purpose of this 28 week research and design project, was to design a series of interactions (suitable for children aged 4 -6) that together formed the behaviour of MyRo. These interactions consist of a relationship between the available input and output possibilities; predetermined by the technology in the MyRo prototype developed thus far...
master thesis 2012
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Overkamp, T.W.J. (author)
Band is a product service system which has a physical music player and an online music service as core components. It allows children to listen to music alone and with friends. The songs are provided by a streaming music service and can be shared online and offline. When children are about 8 years old, they enter a new phase in their development...
master thesis 2012
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Geerts, E. (author)
Almost every youth football player dreams about being as good as very technical skilled football players, like Messi. Coaches often believe that these great players are simply gifted and that their skills are beyond the average player. Wiel Coerver, a Dutch football manager, analyzed these great players in slow motion video and came to the...
master thesis 2012
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Meeldijk, M. (author)
Design for Interaction graduation thesis describing the design and fabrication process of a new interactive exhibit, educating visitors of science centers on the subject of space and the solar system.
master thesis 2012
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Van Haneghem, R. (author)
Obesity is a growing problem among children. They seem to eat less healthy and live a sedentary lifestyle. Children who are overweight have troubles during sport, can get depressed and suffer more consequences. But are they really to blame? The parents of these children have the responsibly of keeping their children healthy. However some parents...
master thesis 2011
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Bouwens, J.M.A. (author)
A fieldlab sport innovation and stimulation offers a physical place in where knowledge institutes, business and users (city councils) cooperate to improve and develop recreational sport related products. This ‘mobile’ fieldlab should communicate and enthuse potential cities about the added value of the fieldlab sport innovation and stimulation....
master thesis 2011
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Van Dorp, E. (author)
Getting insight in a child’s world is important to be able to create valuable products for children. Contextmapping could be well suited to gain an empathic understanding of children, but little is known about how the underdeveloped abstract thinking abilities of children influence the results of a contextmapping session. Contextmapping is aimed...
master thesis 2010
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Van Doorn, F. (author)
To become the most modern library of the world, DOK is developing new concepts to adapt to the needs of their visitors. The public library branch is going through a renewal to withstand the decrease of library use. Less people, including children, are visiting the library since the nineties. Needs and expectations of customers have been changing...
master thesis 2010
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Nachmany, G. (author)
Since the dawn of time, play has been a joyful and experience-oriented method of acquiring knowledge and skills. Toys and games have been an essential part of each and every human culture around the globe, accompanying us from birth to old-age, fulfilling different roles over the course of human life. In the same way, toys have had great effect...
master thesis 2010
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Vermeulen, H.P. (author)
In our society the health, education and lifestyle of children are societal issues. Outside play is one of the aspects that government institutions want to stimulate among children, because playing outdoors helps in their development and is good for their health. My graduation project is in cooperation with the municipality of Delft. The...
master thesis 2010
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Karreman, D.E. (author)
Study shows that children like to play active, but are playing more and more physically inactive (by means of computer and television). Creazi, the company in this assignment, aims to change this and wants to have a product for children that is fun to play with, and also helps to achieve a healthy lifestyle. From earlier design they had a...
master thesis 2010
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Ooms, E.M. (author)
This report describes a graduation report for Stichting Bio kinderrevalidatie on the nature experience of children with physical disabilities. It starts with a contextmapping research into the nature experience of children at the terrain of bio and concludes with a design to improve the nature experience of the children. Assignment The terrain...
master thesis 2010
Searched for: contributor:"Gielen, M.A. (mentor)"
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