Searched for: contributor%3A%22Gielen%2C+M.A.+%28mentor%29%22
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Pieters, M.S. (author)
In order to support the development of children, they are continuously monitored at all types of care they go to. The goal of SWKGroep is to improve this support of the development. In order to do this, and enrich their portfolio, they want to know the possibilities of measuring the development with the use of a physical game. <br/><br/>This...
master thesis 2020
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Luijpers, B.J.M. (author)
For this project the goal was to obtain user insights about the perspectives of children about rebellion in play. After conducting a literature study it was found that being rebellious is beneficial for children, because it allows them to escape from the adult world. This leads to developing multiple capabilities like self-reliance, co-operation...
master thesis 2014
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Van Doorn, F. (author)
To become the most modern library of the world, DOK is developing new concepts to adapt to the needs of their visitors. The public library branch is going through a renewal to withstand the decrease of library use. Less people, including children, are visiting the library since the nineties. Needs and expectations of customers have been changing...
master thesis 2010
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Franx, Tjitske (author)
The aim of this thesis was to design an ‘Episode Builder’ toolkit which facilitates filmmakers to easily create a wide variety of episodes that all contain at least one educational response moment for 1.5-3-years-olds while meeting parents’ concerns. Additionally, four different response moments were designed which trigger the child to actively...
master thesis 2020
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Geerts, E. (author)
Almost every youth football player dreams about being as good as very technical skilled football players, like Messi. Coaches often believe that these great players are simply gifted and that their skills are beyond the average player. Wiel Coerver, a Dutch football manager, analyzed these great players in slow motion video and came to the...
master thesis 2012
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Bouwens, J.M.A. (author)
A fieldlab sport innovation and stimulation offers a physical place in where knowledge institutes, business and users (city councils) cooperate to improve and develop recreational sport related products. This ‘mobile’ fieldlab should communicate and enthuse potential cities about the added value of the fieldlab sport innovation and stimulation....
master thesis 2011
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Miccolis, S. (author)
Children's participation in society is still limited without the establishment of appropriate areas, and the possibility to access the spheres of urban activism, children risks to remain invisible citizens. While children don't get the chance to unleash their creative talents in the innovation playground society is turning into, society lacks...
master thesis 2020
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Nachmany, G. (author)
Since the dawn of time, play has been a joyful and experience-oriented method of acquiring knowledge and skills. Toys and games have been an essential part of each and every human culture around the globe, accompanying us from birth to old-age, fulfilling different roles over the course of human life. In the same way, toys have had great effect...
master thesis 2010
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Rodewijk, N.H.N. (author)
The TransAfrican Hydro Meteorological Observatory aims to create a dense weather station network in sub-Sahara Africa in order to obtain accurate climate data for a wide range of applications. Existing high-quality weather stations are very expensive and unaffordable for the African government or private parties. Therefore innovative sensors and...
master thesis 2013
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Xu, Chenye (author)
This project aims at designing a gait test station for children. The gait test station tests children’s walking in Child Brain Lab at Sophia Children’s hospital. The children in this project are at the age of 4-10 with different capacities.<br/>There are two scopes in this project, the service scope of the gait test and the experience scope of...
master thesis 2020
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Overkamp, T.W.J. (author)
Band is a product service system which has a physical music player and an online music service as core components. It allows children to listen to music alone and with friends. The songs are provided by a streaming music service and can be shared online and offline. When children are about 8 years old, they enter a new phase in their development...
master thesis 2012
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Schade, V.P.H. (author)
Research shows that current new attractions only have an effect for approximately two years on the visitor numbers of a park . In this project a new type of attraction was created, namely social-emotional journeys. Social-emotional journeys aim to be more sustainable and retain revisit attractiveness. The project tried to push the boundaries of...
master thesis 2014
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Meeldijk, M. (author)
Design for Interaction graduation thesis describing the design and fabrication process of a new interactive exhibit, educating visitors of science centers on the subject of space and the solar system.
master thesis 2012
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Bloemers, W.E. (author)
The thesis is concerned with the development of the building kit (the building experience) for a bamboo balance bike. It starts with research on the company and target group. The research is based on several sources: literature, observations, interviews, generative research (workbook) and a questionnaire. The company of the KaboogaBike is a...
master thesis 2016
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Rijnders, Karen (author)
Dutch children achieve an insufficient amount of physical activity. For that reason, Delft University of Technology is looking to develop a wearable that contributes to motivating children to move more frequently and more intensely while collecting data on the movements made by its wearer. In this thesis it was investigated whether it would be...
master thesis 2020
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Meulendijks, Paul (author)
This master thesis tackles the questions: How to involve child patients in their clinical tests and their test results in a child-centred way? How to enable and encourage them to participate in the discussions around their care?<br/>It focuses on the not yet existing (July 2020) context of the Child Brain Lab, a clinical research project that is...
master thesis 2020
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Innemee, J.X. (author)
The main goal of this graduation project is to positively change the mindset of children towards children with (physical) disabilities through an empiric game. It uses an emotion-driven design approach in which two interesting conflicting concerns of able-bodied children are used as inspiration to find a meaningful and innovative design solution...
master thesis 2014
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Magnano, Lea (author)
Outdoor play among children of the new generations is shifting, and not necessarily for the better. A considerable number of kids are missing out on spending their free time outdoors, and those who do engage often lack diversity. For instance, in the Netherlands, only about one-third of children playing outdoors are girls. These observations...
master thesis 2023
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Mooij, Jeanine (author)
This report describes the development of the tool PREQUEL, a tangible storytelling tool to build a family culture. The tool is intended to support meaningful conversations between two parents. Through conversation and storytelling, the tool encourages them to explore the world of parenting and everything that comes with that. <br/><br/>Parenting...
master thesis 2021
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Van Dorp, E. (author)
Getting insight in a child’s world is important to be able to create valuable products for children. Contextmapping could be well suited to gain an empathic understanding of children, but little is known about how the underdeveloped abstract thinking abilities of children influence the results of a contextmapping session. Contextmapping is aimed...
master thesis 2010
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