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Dönmez, Ahmet (author)
Background<br/>This research explores the role of visualization tools in enhancing collaborative learning in virtual reality environments.<br/>Methodology<br/>An experiment was conducted, involving two groups of participants, each tasked with collaboratively solving a complex maze in a virtual reality environment. Both groups experienced two...
bachelor thesis 2023
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Fomin, Oleksandr (author)
Mobile learning is growing in popularity due to its nature and the access to mobile devices: students of different ages can use their mobile phones to access any information almost anywhere. The popularity of mobile devices and the current growth of social media allow to apply mobile social media learning in higher education. This systematic...
bachelor thesis 2021
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Rook, Brian (author)
Background<br/>Virtual Reality is an increasingly hot topic these days. As a user, you can play more and more high-quality games and strides are being made to use this medium for education and new kinds of workspaces. Previous research on Virtual Reality shows that it could improve teamwork by letting users share information easier. Users in...
bachelor thesis 2023
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van Dam, Otte (author)
Previous studies have found that there is a strong correlation between the social presence of a teacher and perceived performance of students, and that an increased cognitive load decreases the effectiveness in problem solving. The objective of this study was to find out to what extend holograms can be used to improve the social presence of the...
bachelor thesis 2022
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Širokov, Roman (author)
This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grows. And as Virtual Reality as a product becomes more affordable and...
bachelor thesis 2022
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van der Velden, Thom (author)
This study examines the effects of holograms when used for online learning. The research question is: "How does a holographic teacher projection affect engagement of the students with the learning material?". The engagement of students was compared in different lectures. The base lecture was a zoom lecture. The holographic lectures were a VR...
bachelor thesis 2022
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Angelescu, Iulia (author)
The purpose of the study is to investigate and evaluate the most common misunderstandings that are associated with the subject of Machine Learning, and then to make a direct comparison between the findings of the study and the Machine Learning course that is currently being provided by the Delft University of Technology as part of their Bachelor...
bachelor thesis 2022
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Dierikx, Martin (author)
Research showed that the number of students that use their mobile devices and apps for learning purposes doubled between 2012 and 2016. This growth enables new forms of learning to be used in higher education settings, like mobile learning. To make sure mobile learning can be successful in higher education, it is necessary to understand what the...
bachelor thesis 2021
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Çakıcı, Kerem (author)
Even though machine learning field is growing rapidly, research on education of machine learning is scarce. In this paper a research about creating assessments in the machine learning’s context is presented. The aim of the research is to answer how to design assessments that reliably show progress on a module in machine learning. Learning...
bachelor thesis 2022
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Bērmans, Boriss (author)
The mobile device market has been steadily growing throughout the last two decades. Nowadays, most people own smartphones that support various applications. Many of these applications fall under the category of mobile learning. These apps have many exciting features which could potentially enhance the learning experience in higher education. If...
bachelor thesis 2021
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Darwish, Ji (author)
Instructional Design is a discipline and a science that has existed for decades. There has been research done into the most effective instructional designs for different study disciplines, the same cannot be said about machine learning. As ML is a relatively young discipline, no research has been done into instructional designs and teaching...
bachelor thesis 2022
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ZHAO, CHONG (author)
Deficiencies in online communication software inspired the HoloLearn project that proposes to aid hybrid education via a hologram. Yet the epistemic and psychological effects of this medium remain largely uncharted. To help integrate the hologram into a hybrid education system, the present study conducted experiments which explored the nature of...
bachelor thesis 2022
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Huang, Stephen (author)
Distance learning brings all sorts of advantages. The ability to follow lectures at home can save people transportation costs and time. Teaching through videoconferencing software such as Zoom is one of the methods to learn remotely. To explore new and better teaching methods, the possibility of using a telepresence robot is investigated. To...
bachelor thesis 2022
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Kadiev, Adam (author)
The growing significance of microlearning in the context of digital education, higher education and lifelong learning makes it an interesting field for research. Microlearning can be described as learning through small chunks of learning activities which are designed to be concise and focused. In the studied literature, microlearning content...
bachelor thesis 2021
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Pronk, Jeffrey (author)
In this research, a learner’s sustained attention in the remote learning context will be studied by collecting data from different sensors. By combining the results of these sensors in a multi-modal analytics tool, the estimation of the learner’s sustained attention can hopefully be improved. This research will mainly focus on microphone...
bachelor thesis 2021
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Toledo, Denise (author)
The focus in over two decades of mobile learning (m-learning) research has meanly been on PK-12 education. M-learning is seen as an important new development in PK-12 and higher education (HE). Yet, the ease of app identification is lacking. This paper aimed to classify different m-learning applications to ensure that they are more easily...
bachelor thesis 2021
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Guo, Ching (author)
Background: The advancements in Virtual Reality (VR) technology have opened up new possibilities for studying human dynamics and conducting experiments in immersive environments. To gain insights into collaborative learning and how it can be enhanced, an experiment was conducted to investigate the effects of visualizations of activities in VR on...
bachelor thesis 2023
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Burnik, Elmedin (author)
Machine learning is becoming more and more applied within business and academia alike. This has led researchers to look inwards and discuss whether the current way of teaching and learning machine learning is the right way. Within this train of thought, one must investigate the characteristics of teaching and learning. Namely, what are the...
bachelor thesis 2022
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Somsen, Dirk Jan (author)
Background <br/>Learning is a core part of how we grow as humans. Over the last few years it has been shown increasingly that learning in groups tends to be more effective than learning individually. This research aims to show a link between an individual’s Situational awareness and the degree of collaboration.<br/>Method <br/>An experiment was...
bachelor thesis 2023
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Keulemans, Ruben (author)
Practice is central in mathematics skill acquisition. The practice process can be facilitated by flexible digital exercise systems, supporting personalized learning and providing students with parameterized, open answer exercises containing answer-specific feedback. However, current solutions for authoring these exercises lack efficiency and...
master thesis 2021
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