Searched for: contributor%3A%22Vermeeren%2C+A.P.O.S.+%28mentor%29%22
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de Vries Reilingh, Tessa (author)
The aim of this graduation project was to design a play-based exhibit piece for the Green Kids' Museum in Kenya with the objective to raise awareness of biodiversity and ecosystems in a playful manner. <br/><br/>Global climate is changing at rapid speed, resulting in a loss of biodiversity and the breakdown of ecosystems (Damiens, 2021). It is...
master thesis 2022
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Chajid, Mohamed (author)
Museums are places where the objects displayed are on a pedestal, often quite literally. These objects are found to be of such importance to be selected and displayed for thousands of people, tourists or purists, to see. <br/>This experience of visiting an institution, viewing an almost sacred object you cannot touch, and reading the...
master thesis 2022
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de Jong, Kati (author)
This report describes the process of designing a shared family experience for Kunstmuseum Den Haag that encourages visitors to explore and discuss the personal art experience together.<br/><br/>Kunstmuseum Den Haag is an art museum with a large variation of art pieces. They would like to see more families visiting the museum. <br/>Their vision...
master thesis 2022
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Kandade, Poornashri (author)
This report journeys through the research and design processes, activities and outcomes of the project that brings young adults closer to their intangible heritage and cultural identity. Intangible cultural heritage (or ICH) being at the core of this project, is a fairly new and lesser known concept. With its presence in daily life as traditions...
master thesis 2021
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Gong, Yuan (author)
The project aims at designing an engaging art experience outside the Van Gogh Museum (VGM) for young people. The experience should achieve the design goal of triggering young people’s interest in Van Gogh and his art through experiencing the connections between his personal stories and his painting style and technique in a mixed-reality...
master thesis 2021
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Boers, Meysa (author)
This project is a collaboration between TUDelft and Sherlocked, one of the stakeholders of BLUE MIRROR. The aim of this project is bringing knowledge and fun together in a sustainability themed portable escape room experience. During the Research phases, the current market of available experiences closely related to the new design was mapped out...
master thesis 2021
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Kress, Judith (author)
This thesis investigates triggers, introduced in Relevance by Play, as promises of relevance leading to a museum visit. It follows two major goals. Based on these, it is divided in two parts. In the fist part, the Relevance by Play (Vermeeren and Calvi, 2019) framework and the model of museum visitor roles by Falk (2009) are combined, resulting...
master thesis 2021
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Li, Liangyi (author)
The project aims at designing a visitor research toolkit for Museum Catharijneconvent, a museum of religious art in Utrecht, the Netherlands. The project includes exploring a new experience of attending visitor research and the supplementary toolkit for MCC staffs to conduct it. The project would also be a practice of utilising two museum...
master thesis 2020
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Peng, Chenhui (author)
The overall museum experience consists of the visiting experience and shopping experience. Visiting experience is normally the focus of the museum, however, the shopping experience is often ignored. This leads to that the shopping experience is separate from the overall experience. This project cooperates with Museum Catharijneconvent and aims...
master thesis 2020
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Padmasola, S. (author)
The Netherlands is one of the forerunners in the fields of international scientific research, education and innovation. Currently ,the country faces a dire problem - insufficient technologically skilled people to meet the demands of the fast growing technological development. <br/>To address this problem, the government mandated to actively...
master thesis 2020
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Yao, Yingzhu (author)
Accenture Liquid Studio (LS) as a technological innovation consultant company presents their technical capabilities by demo showcases for promoting business opportunities. Demo Theme Park is the collection of all their demo showcases. It locates in LS Utrecht office as a company in-house technical exhibition. A mobile app, Liquid Studio Passport...
master thesis 2020
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Passa, D. (author)
master thesis 2017
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van der Laan, H.P. (author)
This project has been initiated by a cooperation between Arnold Vermeeren from Delft University of Technology and Licia Calvi from Breda University of Applied Science. It is the first part of a three phase project within the recently started Museum Futures lab. The original assignment was to develop a number of conceptual designs that can...
master thesis 2017
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Van 't Hof, J. (author)
SCOPE: A disconnection between the production and consumption of energy use makes it difficult for people to engage with the technologies related to energy. This causes that users can only engage with technologies by consuming the functionalities related to them. This is what Borgmann has been defined as the ‘device paradigm’. The goal of this...
master thesis 2016
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Van Eeghen, P.J.K. (author)
The company (WeGo a provider of a total solution for corporate passenger car fleets) wanted ways in which they could keep their leading position, their client (municipality of Amsterdam) needed ways to fulfill their sustainability targets and the users (the employees) are unaware of the impact their driving behavior has on their carbon footprint...
master thesis 2016
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Lin, J. (author)
This Master thesis is about research and conceptualization of a digital communication system to enrich expression and interpretation of emotions through sensor technologies in a more humane way. The project has explored and discovered user needs and concerns in digital communication through academic research, preliminary user research. For the...
master thesis 2016
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Lee, S. (author)
This master thesis “Smartphone controlled home environments” aimed the integration of gesture control in the context of Smart living. Gesture control as one of the Natural User Interface, shows a limited usage, by mainly being used in the entertainment industry. The property of gesture control was seen to be potential to contribute to smart...
master thesis 2016
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Buringa, J. (author)
The project’s goal is to develop a product which will enhance the experience of travelling by public transport. In order to reach this goal use has been made of a combination of the brand driven innovation design method, the design for emotion method and the LEAN start-up method. The first phase of the process focuses mainly on the analysis of...
master thesis 2015
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Shih, H.C. (author)
This project shows a new way to explore Dutch art and culture in the Mauritshuis museum and in Den Haag. Dutch museum sector has a strong connection to the Dutch tourism sector. Museum is an important attraction in the Netherlands that many travel websites recommend as a must-see place to the tourists who visit the Netherlands. The museum sector...
master thesis 2015
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Shen, S. (author)
Home healthcare for chronic illness has emerged as a solution to the increasing demand for healthcare. Philips, as one of the leading companies in this field, is developing a people-centered, technology-empowered "Hospital to Home" ecosystem to improve people's well-being and enable people to live a healthy life at home as long as possible. With...
master thesis 2015
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