Searched for: department:"Biomechanical%5C%2BEngineering"
(1 - 5 of 5)
document
Van Vliet, B. (author), Caarls, W. (author), Schuitema, E. (author), Jonker, P.P. (author)
Reinforcement learning is a way to learn control tasks by trial and error. Even for simple motor control tasks, however, this can take a long time. We can speed up learning by using prior knowledge, but this is not always available, especially for an autonomous agent. One way to add limited prior knowledge is to use subgoals, defining points...
conference paper 2011
document
Schuitema, E. (author), Caarls, W. (author), Wisse, M. (author), Jonker, P.P. (author), Babuska, R. (author)
Reinforcement Learning is a promising paradigm for adding learning capabilities to humanoid robots. One of the difficulties of the real world is the presence of disturbances. In Reinforcement Learning, disturbances are typically dealt with stochastically. However, large and infrequent disturbances do not fit well in this framework; essentially,...
conference paper 2010
document
Bouarfa, L. (author), Jonker, P.P. (author), Dankelman, J. (author)
Recognizing and understanding surgical high-level tasks from sensor readings is important for surgical workflow analysis. Surgical high-level task recognition is also a challenging task in ubiquitous computing because of the inherent uncertainty of sensor data and the complexity of the operating room environment. In this paper, we present a...
journal article 2010
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Caarls, J. (author), Jonker, P. (author), Kolstee, Y. (author), Rotteveel, J. (author), Van Eck, W. (author)
This paper describes the design of an optical see-through head-mounted display (HMD) system for Augmented Reality (AR). Our goals were to make virtual objects “perfectly” indistinguishable from real objects, wherever the user roams, and to find out to which extent imperfections are hindering applications in art and design. For AR, fast and...
journal article 2009
document
Lenseigne, B.A.J. (author), Van Breda, E.C.C. (author), Jonker, P.P. (author)
A method of decomposing an image or video into a plurality of components. The method comprises: obtaining (10) an intensity signal of the image or video; and decomposing (30) the intensity signal into a component representing the three-dimensional structure shape of one or more objects in the scene and at least one other component. Also provided...
patent 2013
Searched for: department:"Biomechanical%5C%2BEngineering"
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