Searched for: department:"Industrial%5C+Design"
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Ganni, S. (author), Botden, Sanne M.B.I. (author), Chmarra, M.K. (author), Goossens, R.H.M. (author), Jakimowicz, J.J. (author)
Background: The use of motion tracking has been proved to provide an objective assessment in surgical skills training. Current systems, however, require the use of additional equipment or specialised laparoscopic instruments and cameras to extract the data. The aim of this study was to determine the possibility of using a software-based...
journal article 2018
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Aselmaa, A. (author), van Herk, Marcel (author), Laprie, Anne (author), Nestle, Ursula (author), Götz, Irina (author), Wiedenmann, Nicole (author), Schimek-Jasch, Tanja (author), Picaud, Francois (author), Syrykh, Charlotte (author), Cagetti, Leonel V. (author), Jolnerovski, Maria (author), Song, Y. (author), Goossens, R.H.M. (author)
Sensemaking theories help designers understand the cognitive processes of a user when he/she performs a complicated task. This paper introduces a two-step approach of incorporating sensemaking support within the design of health information systems by: (1) modeling the sensemaking process of physicians while performing a task, and (2)...
journal article 2017
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Ganni, S. (author), Chmarra, M.K. (author), Goossens, R.H.M. (author), Jakimowicz, J.J. (author)
Background: The concept of self-assessment has been widely acclaimed for its role in the professional development cycle and self-regulation. In the field of medical education, self-assessment has been most used to evaluate the cognitive knowledge of students. The complexity of training and evaluation in laparoscopic surgery has previously...
journal article 2017
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Douma, Johanna G. (author), Volkers, Karin M. (author), Engels, Gwenda (author), Sonneveld, M.H. (author), Goossens, R.H.M. (author), Scherder, Erik J.A. (author)
Background: Despite the detrimental effects of physical inactivity for older adults, especially aged residents of residential care settings may spend much time in inactive behavior. This may be partly due to their poorer physical condition; however, there may also be other, setting-related factors that influence the amount of inactivity. The...
journal article 2017
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Aselmaa, A. (author), van Herk, Marcel (author), Song, Y. (author), Goossens, R.H.M. (author), Laprie, Anne (author)
Fully or semi-automatic contouring tools are increasingly being used in the tumor contouring task for radiotherapy. While the fully automatic contouring tools have not reached sufficient efficiency, the semi-automatic contouring tools balance more effectively between the human interaction and automation. This study evaluates the influences of...
journal article 2017
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van Dooren, M.M.M. (author), Visch, V.T. (author), Spijkerman, Renske (author), Goossens, R.H.M. (author), Hendriks, Vincent M. (author)
Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health...
journal article 2016
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Van der Helm, A.J.C. (author), Jaskiewicz, T.J. (author), Romero Herrera, N.A. (author)
conference paper 2015
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Visch, V.T. (author), Tan, E. (author), Saakes, D. (author)
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they actually possess that enables such participation? Some studies show that laypeople have gained detailed product knowledge from exposure. This knowledge can be applied to accurately recognize product categories, and to manage emotional expectations...
journal article 2015
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Desmet, P.M.A. (author)
This paper introduces a theory-based approach to design for mood regulation. The main proposition is that design can best influence mood by enabling and stimulating people to engage in a broad range of mood-regulating activities. The first part of the manuscript reviews state-of-the art mood-focused design research initiatives, grouped into four...
journal article 2015
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Kim, S. (author), Lee, W. (author), Lee, B. (author), Choi, Y. (author), Lee, J. (author), Jung, K. (author), You, H. (author)
journal article 2015
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Kristensen, M.S. (author), Edworthy, J. (author), Özcan Vieira, E. (author), Denham, S. (author)
conference paper 2015
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Ozcan, E. (author)
conference paper 2015
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Lee, W. (author), Lee, B. (author), Kim, S. (author), Jung, H. (author), Jeon, E. (author), Choi, T. (author), You, H. (author)
3D scanning technology has derived great opportunities for ergonomic product designs. This paper is aimed to introduce various research cases and methods based on 3D scanning have conducted by an ergonomics laboratory in South Korea. Sizing systems and representative 3D models developed on anthropometric measurements and 3D scan images with...
conference paper 2015
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Singh, A. (author), Van Dijk, H.W. (author), Romero Herrera, N.A. (author), Keyson, D.V. (author)
Local generation, distribution and consumption of renewable energy within neighborhood is an emerging application context for the concept of `sharing'. This position paper introduces a cross-cultural approach to enable `new' social practices of renewable energy sharing in neighborhoods. The approach is being developed based on ongoing field...
conference paper 2015
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van Veen, S.A.T. (author), Orlinskiy, V. (author), Franz, M. (author), Vink, P. (author)
Static sitting when travelling by car is known to cause physical fatigue. It is generally encouraged to periodically engage in non-sedentary activities, but this is not possible when traveling by car. The present study aims to investigate the influence of moving the vehicle occupant’s body passively. This posture variation is realized by...
journal article 2015
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Fokkinga, S.F. (author)
Experience-driven design considers all aspects of a product – its appearance, cultural meaning, functionality, interaction, usability, technology, and indirect consequences of use – with the aim to optimize and orchestrate all these aspects and create the best possible user experience. Since the late 1990s, designers and design researchers have...
doctoral thesis 2015
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Post, R.A.G. (author), Da Silva Cardozo, O. (author), Hekkert, P.P.M. (author)
Aesthetic appreciation affects the success of products in a number of areas, such as user satisfaction and usability. Hence, designers apply aesthetic principles to create more successful products. However, it is still unclear how such principles apply to the services and systems that products are often part of. In this paper, we explore how two...
conference paper 2015
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Camere, S. (author), Schifferstein, H.N.J. (author), Bordegoni, M. (author)
Product designers may struggle to materialize their initial, abstract idea into tangible sensory features forming a product. Being aware of the role of every sensory modality in conveying a specific experience, they are more likely to come up with original and meaningful solutions. However, it can be challenging to manage an experience-driven,...
conference paper 2015
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Schifferstein, H.N.J. (author), Özcan Vieira, E. (author), Rozendaal, M.C. (author)
Recent years have shown the introduction of several types of smart products. These products gather data about user behaviour and try to determine an optimal response, in order to make the user’s life easier. However, some smart products also lead to user behaviour that is undesirable. Hence, we would like to introduce a new design paradigm...
conference paper 2015
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Van Dooren, M.M.M. (author), Visch, V.T. (author), Goossens, R.H.M. (author), Spijkerman, R. (author), Hendriks, V.M. (author)
Applying persuasive games in mental healthcare contexts, especially using game-elements to support and redesign therapy, is a relatively new concept. In the youth addiction care context, patients often have comorbidities, causing a lot of differences between them. Besides this, therapists apply the therapy protocol in a specific personal way,...
conference paper 2015
Searched for: department:"Industrial%5C+Design"
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