Searched for: faculty%3A%22Aerospace%255C%252BEngineering%22
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Valente Pais, A.R. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
During flight simulation, the inertial and visual stimuli provided to the pilot differ considerably. For successful design of motion cueing algorithms it is necessary to gather knowledge on how pilots perceive the difference between visual and inertial cues. Some of the work done on this topic has concentrated on the concept of coherence zone. A...
conference paper 2011
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Valente Pais, A.R. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
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Correia Gracio, B.J. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
Generally, motion simulators present motion and visual cues different from each other due to the physical limitations of the motion platform. Nonetheless, high fidelity motion platforms are capable of simulating some maneuvers one-to-one, i.e., motion cues equal to visual cues. However, one-to-one simulation is normally not preferred by subjects...
conference paper 2010