Searched for: mods_note_programme_s:"Design%5C+for%5C+Interaction"
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Monteiro Rego Meyrelles, Henrique (author)
It would be hard to think of someone who isn’t benefiting from their social circles and social interactions within them. The many and varied social interactions we all experience are intrinsic to nurturing and maintaining our social connections, which are arguably one of the core capabilities to which we can attribute our dominance as a species....
master thesis 2021
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van den Brink, Corne (author)
A smart home can be defined as a system of connected devices that are controlled remotely from one central place. Smart home solutions used to be for early adopters who like the novel and fun part of this new technology. Currently the smart Home market is moving to mainstream users. Hombli is a smart home brand established in 2019 in the...
master thesis 2021
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van der Werff, Nard (author)
With more and more companies focusing on innovating, whether it is because the market desires it or to outrun the competition, the importance and difficulty of the innovation process increases. Innovation is not the process of finding that one great idea anymore. It is a complex and company-wide endeavor that requires structured, organized, and...
master thesis 2021
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Hesselman, Daniël (author)
During the ongoing COVID-19 pandemic, students are having difficulties with working from home. Particularly those living in a single-room-home, where they have to find ways to separate work and private life, while signals from different activities are mixed in a single room. This thesis focussed on helping TU Delft students quickly, as 82% of...
master thesis 2021
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Kim, yeun (author)
It is our human nature to create, and we must continue to create what we need in a constantly changing world. This project was also started by a world that turned because of Covid-19. Due to the Coronavirus, the online environment's importance is increasing, and a digital transformation is happening worldwide. Under these circumstances, when we...
master thesis 2021
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Sinitsova, Jana (author)
Youth care in the Netherlands has faced quite some problems in the past years. It is organised only by adults who mostly have nothing to do with it, and it shows — both youth care workers and youth themselves have had enough. Every solution to the youth care problem in the Netherlands leads to new problems, making it a wicked problem which does...
master thesis 2021
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Boers, Meysa (author)
This project is a collaboration between TUDelft and Sherlocked, one of the stakeholders of BLUE MIRROR. The aim of this project is bringing knowledge and fun together in a sustainability themed portable escape room experience. During the Research phases, the current market of available experiences closely related to the new design was mapped out...
master thesis 2021
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SIRISETH, JANITA (author)
This graduation thesis report gathers the research activities investigating loneliness and the design to postpone it. The research approach refers to Vision in Product design (ViP), which includes exploring the domain. The context factors were gathered based on the literature, interview experts and non-experts, and observations. The research was...
master thesis 2021
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Frediani, Maria (author)
The coeliac disease is an autoimmune disease caused by the ingestion of gluten affecting people with a genetic disposition. Gluten is a protein that can be found in wheat, rye and barley but it can also be used as protein filler in ice creams and soup. The only treatment for patients is to follow a strict gluten-free diet. Due to the restrictive...
master thesis 2021
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Kress, Judith (author)
This thesis investigates triggers, introduced in Relevance by Play, as promises of relevance leading to a museum visit. It follows two major goals. Based on these, it is divided in two parts. In the fist part, the Relevance by Play (Vermeeren and Calvi, 2019) framework and the model of museum visitor roles by Falk (2009) are combined, resulting...
master thesis 2021
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Verbeek, Oscar (author)
The goal of this project was to create a new and meaningful product, using Vision in Product design, and Positive Design methods, that could give the Dutch network of financial support organizations directions for improving the financial well-being of adolescents in 2025. The project was hosted by Wijzer in Geldzaken and Geldfit, who both...
master thesis 2021
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Westerhof, Marten (author)
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West Kenya. SRI provides the community members of Okana with opportunities to develop practical skills such as carpentry and tailoring. SRI also works with international partners with specific expertise to give local community members opportunities to...
master thesis 2021
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Moll, Anniek (author)
Anno 2021, designers engage with questions of increasing complexity and impact. Designers are involved in creating services and systems that reach beyond an individual user, ultimately reshaping society. This realisation motivates the question of how designers should deal with the accompanying responsibility. The domain of Design for Values (van...
master thesis 2021
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Fedlmeier, Antonia (author)
We live in a world in which chronic diseases are on the rise. Yet, improving personal health behaviours is a long-term goal, that is often undermined by alluring offers that provide instant gratification and other more pressing day-to-day matters. Often it is not the intention that is missing to change personal health behaviours, but there is...
master thesis 2021
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Ueberschär, Frederik (author)
Our world climate is an incredibly complex and ever-changing system. The reality of climate change and the consequential pressure to act fast to reduce greenhouse gas emissions requires immediate attention. And yet, despite this unprecedented urgency, active public engagement needed to motivate meaningful change is still missing.<br/> <br/> This...
master thesis 2021
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Beardow, Caiseal (author)
The brain is the foundation of human experience. Our sensory and emotional perceptions of the world around us are all based in neural activity. But does physical brain activity correspond with subjective aesthetic experience? Is it possible to optimise for both?<br/><br/> My project seeks to answer this question by framing brain response and...
master thesis 2021
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Sabée, Merijn (author)
The extraordinary working conditions caused by the first wave of COVID-19 patients caused stress, anxiety and lack of sleep in frontline nurses. This negatively impacted their psychological well being which is important for providing optimal care and maintaining long-term employability (Schoonhoven &amp; Trappenburg, 2020). There is a lack of...
master thesis 2021
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Changavi Shiva Prasad, Sambhram (author)
As a part of JMP at TU Delft, we had the opportunity to design for implementation of sex education in Indonesia. We were unable to explore the culture of Bali together as a design team because of which we had our own assumptions, perceptions of what the culture is or could be. And most importantly in the project we had reduced a whole culture to...
master thesis 2021
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Kingma, Irene (author)
When a child with special needs is born, the lives of all family members radically change, and so does their family culture. For the well-being of their parents, it is crucial that they feel connected with the people in their surroundings, for fulfilling their fundamental human needs, for maintaining their connection with their surrounding...
master thesis 2021
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Hendrikx, Rosa (author)
Concerns regarding the environmental impact of the aviation sector areincreasing. Especially short distance flights within Europe are criticized,since these itineraries could be replaced by more sustainable alternatives,namely international trains. More specifically, international trains combinedwith long distance flights, the air-rail journey,...
master thesis 2021
Searched for: mods_note_programme_s:"Design%5C+for%5C+Interaction"
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