Searched for: mods_originInfo_publisher_s%3A%22Chinese%255C%2BInstitute%255C%2Bof%255C%2BDesign%22
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Visch, V.T. (author), Tan, E. (author), Saakes, D. (author)Laypeople are increasingly motivated to participate in design processes, but what knowledge do they actually possess that enables such participation? Some studies show that laypeople have gained detailed product knowledge from exposure. This knowledge can be applied to accurately recognize product categories, and to manage emotional expectations...journal article 2015
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Desmet, P.M.A. (author)This paper introduces a theory-based approach to design for mood regulation. The main proposition is that design can best influence mood by enabling and stimulating people to engage in a broad range of mood-regulating activities. The first part of the manuscript reviews state-of-the art mood-focused design research initiatives, grouped into four...journal article 2015
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Karana, E. (author), Barati, B. (author), Rognoli, V. (author), Zeeuw van der Laan, A. (author)Materials research constantly offers novel materials as better alternatives to convention. Functional aptness is taken for granted at the first commercial launch of a new material. Nevertheless, this alone may not be enough for its commercial success and widespread use. The ‘material’ should also elicit meaningful user experiences in and beyond...journal article 2015
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Anderiesen, H. (author), Scherder, E. (author), Goossens, R. (author), Visch, V. (author), Eggermont, L. (author)Little is known about the experience of people with dementia while playing games. This might be a reason why hardly any games are specifically designed for this group. We aimed to determine which play experiences can be expected to be suitable for persons in different stages of Alzheimer’s disease (AD). Twenty-two play experiences were related...journal article 2015
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Da Silva Cardozo, O. (author), Crilly, N. (author), Hekkert, P.P.M. (author)Products result from processes that are guided by designers’ intentions for what the products should be, what they should be like and what they should do. People might infer these intentions more or less accurately from the products’ form, or they might learn about them from a variety of sources such as advertisements and other marketing...journal article 2015
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Visch, V. (author), Saakes, D. (author)Laypeople are increasingly motivated to participate in design processes, but what knowledge do they actually possess that enables such participation? Some studies show that laypeople have gained detailed product knowledge from exposure. This knowledge can be applied to accurately recognize product categories, and to manage emotional expectations...journal article 2015
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Valencia Cardona, A.M. (author), Mugge, R. (author), Schoormans, J.P.L. (author), Schifferstein, H.N.J. (author)Smart Product-Service Systems (Smart PSSs) integrate smart products and e-services into single solutions. Smart products make use of information and communication technology (ICT) to collect, process and produce information, while e-services are web portals, apps and means alike, which facilitate the communication between service providers and...journal article 2015
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Ozcan Vieira, E. (author), Van Egmond, R. (author), Jacobs, J.J. (author)In this paper we investigated which categories of product sounds listeners can distinguish. We explored the perceptual domain of product sounds in order to be able to derive perceptually similar categories and determine how users are able to describe these categories by merely listening to them. Employing two different experimental paradigms ...journal article 2014
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Cila, N. (author), Hekkert, P.P.M. (author), Visch, V.T. (author)To generate a product metaphor, designers must select a source, discern a property (or properties) of this source, and transfer this property to the product they design. The selection of any source in particular is affected by the extent to which it represents the meaning the designer intends to convey (i.e., its salience), and the strength of...journal article 2014
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Cila, N. (author), Hekkert, P. (author), Visch, V. (author)To generate a product metaphor, designers must select a source, discern a property (or properties) of this source, and transfer this property to the product they design. The selection of any source in particular is affected by the extent to which it represents the meaning the designer intends to convey (i.e., its salience), and the strength of...journal article 2014
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Saaksjarvi, M.C. (author), Hellen, K. (author)A product’s value proposition rests on the notion that it brings value to its customers. Typically, such value is created by having novel product functionality, superior technology, or new customer benefits, but value can also be created by adhering to what is fundamentally important to customers in their lives. Focusing on customers’ happiness...journal article 2013
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De Couvreur, L. (author), Dejonghe, W. (author), Detand, J. (author), Goossens, R. (author)In this paper we explore the role of subjective well-being within the process of making together a personalized assistive device. Through a process of social product adaptation, assistive artifacts become part of occupational therapy and co-evolve with clients. Personal digital fabrication tools enable small user groups to make and share their...journal article 2013
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Desmet, P.M.A. (author), Pohlmeyer, A.E. (author)This paper addresses the question of how design can contribute to the happiness of individuals–to their subjective well-being. A framework for positive design is introduced that includes three main components of subjective well-being: pleasure, personal significance and virtue. Each component represents an ingredient of design for happiness, and...journal article 2013
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- Desmet, P.M.A. (author), Pohlmeyer, A.E. (author), Forlizzi, J. (author) journal article 2013
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Wastiels, L. (author), Schifferstein, H.N.J. (author), Wouters, I. (author), Heylighen, A. (author)Designers’ visual way of knowing and working tends to be highly valued in design research. In architecture such an approach is increasingly criticized. Since people experience buildings with all their senses, architects’ visual focus is said to the run the risk of disregarding non-visual aspects. This study focuses on the visual and tactile...journal article 2013
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Blijlevens, J. (author), Mugge, R. (author), Ye, P. (author), Schoormans, J.P.L. (author)Designers use product attributes (e.g., trendiness) to design aesthetically appealing products. The relationships of physical properties (e.g., shape) of product designs with product attributes and aesthetic appraisal are often considered to be generalizable over product categories and markets. However, in line with an interactionist view, we...journal article 2013
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Özcan Vieira, E. (author), Van Egmond, R. (author)Product experience is a result of sensory and semantic experiences with product properties. In this paper, we focus on the semantic attributes of product sounds and explore the basic components for product sound related semantics using a semantic differential paradigmand factor analysis. With two experiments, we determined eight factors that...journal article 2012
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Ludden, G.D.S. (author), Schifferstein, H.N.J. (author), Hekkert, P. (author)When people encounter products with visual-tactual incongruities, they are likely to be surprised because the product feels different than expected. In this paper, we investigate (1) the relationship between surprise and the overall liking of the products, (2) the emotions associated with surprise, and (3) the long-term effects of surprise. We...journal article 2012
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Ozkaramanli, D. (author), Desmet, P.M.A. (author)The purpose of this paper is to introduce the concept of conflicting concerns to emotion-driven design and to demonstrate their translation into emotionally appealing design concepts. People have an endless number of concerns associated with everyday activities, which are challenging, if not impossible, to satisfy simultaneously. Therefore,...journal article 2012
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Postma, C.E. (author), Zwartkruis-Pelgrim, E. (author), Daemen, E. (author), Du, J. (author)Empathic design aims to build creative understanding of users’ experiences for new product development (NPD). In this paper, we review the literature of empathic design, and we discuss our own experiences with introducing and practicing empathic design in several NPD projects at Philips Research over the past years. Having experimented with...journal article 2012
Searched for: mods_originInfo_publisher_s%3A%22Chinese%255C%2BInstitute%255C%2Bof%255C%2BDesign%22
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