Searched for: subject%3A%22App%22
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Plat, Benthe (author)
This report delves into the challenging process of translating complex tests from the Child Brain Lab into a design that is both accessible and engaging for children. The Child Brain Lab, part of the Erasmus MC Sophia Children’s Hospital, conducts research on brain development to gain a better understanding of the course of brain disorders and...
master thesis 2023
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Liu, Yi (author)
Is healthy eating simply the intake of correct quantities of certain nutrients, regardless of how and where? This project addresses improving wellbeing within the broad context of eating. <br/><br/>Eating-related guidance products have a hyper-focus on nutrition and/or weight loss, to the detriment of a wider definition of “health”. Wellbeing is...
master thesis 2023
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Choenni, Arvind (author)
Due to an increase in remote working concerns around mental and physical health are increasing. Most people are aware of this problem, but find it hard to improve their health. Recharge is a company that wants to help these people by providing an app where users experience an one-week Bootcamp. In this week they are challenged to try out new...
master thesis 2022
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Heeres, Pleun (author)
Skin cancer is the most common form of cancer in the Netherlands, often caused by having too much exposure to UV radiation from the sun. An effect of this is that the part of the body that is exposed the most to the sun is also the body part where skin cancer is seen more often; the head. When the skin cancer gets removed surgically, the defect...
master thesis 2021
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Braams, M.M.F. (author)
Many non-profit organizations (NPO’s) in the Netherlands have lost a large amount of donors over the last years. This thesis explores the use of behavioural influence design, applied in an online solution, in order to improve donor engagement for the well-known NPO WWF. The thesis focuses at creating long-term engagement with donors in the age...
master thesis 2020
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Janbroers, Joris (author)
Nowadays, growing up is quite different from what it was before. Around the globe the larger part of children engage in inordinate time looking at screens (Bucksch et al., 2016). The smartphone enables children to have more screen time, leading to negative consequences. Nevertheless, children still prefer this type of entertainment due to the...
master thesis 2019
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Ren, Jingwei (author)
When it comes to mobile devices, off-boarding is a less well-acknowledged part of the product lifecycle, the vocabularies around endings are deficient. Both consumers and companies, however, tend to overlook the importance of the EOU consumer experience and its impact on a transition towards a CE. Companies like to introduce ‘hello’ to new...
master thesis 2018
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Calero Gonzalez, Alex (author)
Sherpa Space Inc., a South Korean startup located in Daejeon, aimed to develop an innovative home appliance capable of growing high-quality medicinal and edible plants by combining aeroponic agriculture with their own patented lighting technology.<br/>To do so, they envisioned a whole service behind the device, which included supplying consumers...
master thesis 2018
Searched for: subject%3A%22App%22
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