Searched for: subject%3A%22Cerebral%255C%252BPalsy%22
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Booth, Adam T. (author), Buizer, Annemieke I. (author), Harlaar, J. (author), Steenbrink, Frans (author), van der Krogt, Marjolein M. (author)
Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically important gait parameters: step length, knee extension, and ankle power in children with cerebral palsy (CP). Design: Repeated measures design. Setting: Rehabilitation clinic. Participants: Children with spastic paresis (N=22; 10.5±3.1y), able to walk...
journal article 2019
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Booth, A. T.C. (author), van der Krogt, M.M. (author), Buizer, A. I. (author), Steenbrink, F. (author), Harlaar, J. (author)
Background: Virtual reality presents a platform for therapeutic gaming, and incorporation of immersive biofeedback on gait may enhance outcomes in rehabilitation. Time is limited in therapeutic practice, therefore any potential gait training tool requires a short set up time, while maintaining clinical relevance and accuracy. The aim of this...
journal article 2019
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Van der Krogt, M.M. (author), Bregman, D.J.J. (author), Wisse, M. (author), Doorenbosch, C.A.M. (author), Harlaar, J. (author), Collins, S.H. (author)
Children with cerebral palsy frequently experience foot dragging and tripping during walking due to a lack of adequate knee flexion in swing (stiff-knee gait). Stiff-knee gait is often accompanied by an overly flexed knee during stance (crouch gait). Studies on stiff-knee gait have mostly focused on excessive knee muscle activity during (pre...
journal article