Searched for: subject%3A%22Content%255C+Creation%22
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document
Viana, Paula (author), Andrade, Maria Teresa (author), Carvalho, Pedro (author), Vilaça, Luis (author), Teixeira, Inês N. (author), Costa, Tiago (author), Jonker, P.P. (author)
Applying machine learning (ML), and especially deep learning, to understand visual content is becoming common practice in many application areas. However, little attention has been given to its use within the multimedia creative domain. It is true that ML is already popular for content creation, but the progress achieved so far addresses...
journal article 2022
document
Kegeleers, M. (author), Bidarra, Rafael (author)
Most content creation applications currently in use are conventional PC tools with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these purposes. This paper explores how AR can be used for story...
conference paper 2021
document
Kegeleers, M. (author)
Most of the content creation applications that are currently common in use are regular PC applications with simulated 3D visualisation on a 2D screen and indirect interaction through a mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these applications. This thesis...
master thesis 2020
document
Huijser, R.F. (author)
Due to an increase in scale and amount of detail needed for next gen games, the time required to design a game world has increased dramatically. Even though more advanced tools have become available, designing a game world is still largely done by hand. One area that suffers substantially from this is the design of large scale natural phenomena...
master thesis 2010
Searched for: subject%3A%22Content%255C+Creation%22
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