Searched for: subject%3A%22Game%22
(1 - 8 of 8)
document
Alhasan, Khawla (author), Ceccaldi, Eleonora (author), Covaci, Alexandra (author), Mancini, Maurizio (author), Altarriba Bertran, Ferran (author), Huisman, G. (author), Lemke, M. (author), Siang Ang, Chee (author)
With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people...
conference paper 2022
document
Vermeer, Jop (author), Miedema, Nico Arjen (author), Alaka, Shaad (author), de Bruin, Niels (author)
This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special headgear for player positioning. The game was specifically redesigned...
bachelor thesis 2018
document
Kegeleers, M. (author), Miglani, Shivam (author), Reichert, G.M.W. (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an augmented reality...
conference paper 2018
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Gong, Boning (author), Buckers, Tim (author)
Video games have become increasingly more popular, but few focus on physical activity. VRabl, a multiplayer augmented reality sports game, stimulates players to be physically active, while providing similar aspects as video games. It is based on the well-known and popular game dodgeball to reach out to a large possible player community and have...
bachelor thesis 2017
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Dezentje, P. (author)
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessment method for motion disorders using novel technologies. Currently the TIM project has been looking at Augmented Reality (AR) as a potential technology for this purpose. A part of the project is to design a game that incites the patient to make...
master thesis 2016
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Cidota, M.A. (author), Lukosch, S.G. (author), Dezentje, P (author), Bank, PJM (author), Lukosch, H.K. (author), Clifford, RMS (author)
For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and patient-friendly methods...
journal article 2016
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Van der Meulen, E. (author), Cidota, M.A. (author), Lukosch, S.G. (author), Bank, PJM (author), van der Helm, A.J.C. (author), Visch, V.T. (author)
n the clinical community there is a need for assessment tools that allow for objective, quantitative and valid measures of motor dysfunction. In this paper, we report on the design and evaluation of a serious game that engages patients with Parkinson's disease in upper extremity (hand/arm) movements. The game employs augmented reality to show...
conference paper 2016
Searched for: subject%3A%22Game%22
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