Searched for: subject%3A%22Game%255C%2Bdesign%22
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Filthaut, Lilly (author)
Space exploration has historically driven technological innovation, resulting in significant advancements with applications in various industries on Earth. The exploration of Mars has emerged as a crucial objective, offering opportunities to search for signs of life and gain insights into planetary evolution. However, working on Mars presents...
master thesis 2023
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Kniestedt, I. (author)
Games have been widely used for purposes other than entertainment due to their engaging nature. However, the concept of game engagement is still not well-defined, which limits its use in analysis and game design. The primary objective of this dissertation is to conceptualize game engagement to guide the analysis and design of applied games.<br/>...
doctoral thesis 2023
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de Cocker, Emma (author)
The island of Lamu is a part of an archipelago in Kenya’s southeast. In comparison to other parts of Kenya and the rest of the globe, it is a remote and rural area where residents do not have the same access to contemporary educational materials. The Kenya Red Cross Society’s IOMe005 Innovation Hub attempts to combat these disparities by...
master thesis 2023
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Clé, Kirsten (author)
The objective of this project was to design a game that facilitates the discovery of each other’s intimacy. To be even more specific the goal was to create an interactive game that makes it easier for people to talk about their intimacy in an open, non-judgmental and playful way. Eventually, by playing this threshold lowering and accessible game...
master thesis 2023
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Boltjes, Kim (author)
This graduation project aims to contribute to an emotionally-safe, i.e. comfortable and trauma-free, hospitalization experience for children. Hospitalization can be emotionally threatening and traumatizing for children. Children have to undergo multiple medical examinations, in a setting that is unfamiliar to them. Resilience is needed to cope...
master thesis 2023
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Bârtaş, Alexandra (author)
This report outlines a project that aimed to increase engagement with patient reported outcome measures (PROMs) for patients at an outpatient clinic. The target group was people living with HIV (PLHIV). This study was made possible thanks to the client, Amsterdam UMC, who are undertaking a larger research project that aims to improve the quality...
master thesis 2023
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Poot, Charlotte C. (author), de Boer, Jasmijn (author), Goto, L. (author), van de Hei, Susanne J. (author), Chavannes, N.H. (author), Visch, V.T. (author), Meijer, Eline (author)
Objective: This study aimed to design a persuasive game, using objective adherence data, to motivate people with asthma to adhere to their medication regimen. Methods: A participatory user-centered design approach was employed, involving end-users and other stakeholders throughout the study. The approach consisted of four phases. Semi...
journal article 2023
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Chan, Megan (author)
Space Mission Sanitas is a game-based health intervention to help cardiac patients maintain their physical activity level after cardiac rehabilitation. Often people find it hard to maintain their physical activity level after cardiac rehabilitation. They face different barriers that lower their motivation, resulting in an unhealthy lifestyle...
master thesis 2022
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Kniestedt, I. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Although games are frequently described as ‘engaging’, what this means exactly continues to be subject of debate in game literature. Engagement is often defined through related concepts like immersion and positive emotions. However, this neglects the fact that applied games aim to provide more than an entertaining experience, and that engagement...
journal article 2022
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McNally, Brenda (author), de Andrade, Bruno (author)
The climate crisis has inspired youth-led activism across the world and young people now lead global campaigns and political protest on climate justice. However, aside from news media coverage of youth activism and the attendant focus on young people’s hand-drawn protest placards, relatively little is known about young people’s views on the...
journal article 2022
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Freese, M. (author), Tiemersma, S.A. (author), Verbraeck, A. (author)
As part of a Dutch Science Foundation project called T-TRIPP, the authors developed the serious game Cards for Biosafety. The aim of Cards for Biosafety is to let young biotechnology researchers learn more about biosafety. Analyses of workshops with researchers from the biotechnology domain as well as results of interviews with several biosafety...
conference paper 2022
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Kniestedt, I. (author), Lukosch, Stephan (author), van der Kuil, Milan (author), Lefter, I. (author), Brazier, F.M. (author)
Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the...
conference paper 2022
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Lopez Hidalgo, Jose (author)
Every year, nearly five million people undergo knee, making it one of the most common orthopaedic procedures. Sport-related injuries and age-related diseases are the major causes that lead to a knee operation. To recover mobility, stability and muscle strength, the person must go through a post-surgical rehabilitation program.<br/>The price of...
master thesis 2021
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Cullinan, Caroline (author)
Throughout history, complex societal problems have plagued societies with their ever-changing dynamic natures and sheer societal consequences. In efforts to address such complex problems, many actors have turned to participatory methods as a means to incorporate community level knowledge and produce community-oriented solutions while addressing...
master thesis 2021
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Kleiman, F. (author)
Data is needed for a government to function, and civil servants generate data that can be opened. However, this data is not always publicly available. Governments open their data to meet societal needs to increase transparency, accountability, stimulate participation and innovation. The opening of governmental data can be seen as a source of...
doctoral thesis 2021
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Schop, Melvin (author)
Tacit knowledge, unlike explicit knowledge, is not easily codifiable, yet important for machine learning models. This research explores a method to gather tacit knowledge about humor using a simple text-based party game, building on the existing idea of using games to gather tacit knowledge from crowds of people. Players propose prompts, which...
bachelor thesis 2021
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Boers, Meysa (author)
This project is a collaboration between TUDelft and Sherlocked, one of the stakeholders of BLUE MIRROR. The aim of this project is bringing knowledge and fun together in a sustainability themed portable escape room experience. During the Research phases, the current market of available experiences closely related to the new design was mapped out...
master thesis 2021
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aan het Rot, Harmen (author)
A mixed-methods research to study the effect of a mediated environment on player experience and the result of the game Cue Kitchen, that aims to increase awareness about the invisible symptoms of Parkinson’s Disease in the social environment of people with Parkinson’s
master thesis 2021
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Lomas, J.D. (author), Karac, Mihovil (author), Gielen, M.A. (author)
The potential space of game designs is astronomically large. This paper shows how game design theories can be translated into a simple, tangible card deck that can assist in the exploration of new game designs within a broader "design space."By translating elements of game design theory into a physical card deck, we enable users to randomly...
journal article 2021
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Gómez-Maureira, Marcello A. (author), Kniestedt, I. (author), Van Duijn, Max (author), Rieffe, Carolien (author), Plaat, Aske (author)
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an empirical study of how level design patterns impact curiosity...
journal article 2021
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