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Wenk, Nicolas (author), Jordi, Mirjam V. (author), Buetler, Karin A. (author), Marchal Crespo, L. (author)
Combining immersive virtual reality (VR) using head-mounted displays (HMDs) with assisting robotic devices might be a promising procedure to enhance neurorehabilitation. However, it is still an open question how immersive virtual environments (VE) should be designed when interacting with rehabilitation robots. In conventional training, the...
journal article 2022
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Wenk, Nicolas (author), Buetler, Karin A. (author), Penalver-Andres, Joaquin (author), Müri, René M. (author), Marchal Crespo, L. (author)
Background: The relearning of movements after brain injury can be optimized by providing intensive, meaningful, and motivating training using virtual reality (VR). However, most current solutions use two-dimensional (2D) screens, where patients interact via symbolic representations of their limbs (e.g., a cursor). These 2D screens lack depth...
journal article 2022