Searched for: subject:"Play"
(1 - 20 of 37)

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Janbroers, Joris (author)
Nowadays, growing up is quite different from what it was before. Around the globe the larger part of children engage in inordinate time looking at screens (Bucksch et al., 2016). The smartphone enables children to have more screen time, leading to negative consequences. Nevertheless, children still prefer this type of entertainment due to the...
master thesis 2019
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Divić, Antea (author)
This project is an attempt to bring back play, from the mere simulation it is now, to a creative force that it once was. It questions whether the entertainment park is still relevant in contemporary society and whether it can be reimagined and transformed from a scripted to a more unscripted arena of action. The aim of this project is to create...
master thesis 2019
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Satish, Premith (author)
The thesis aims to offer a review of a modern conceptual facade focusing on one more possible solution to sustainable facade refurbishment for existing tall buildings. There are thousands of highrise buildings in the world and almost all of them over time will require some degree of refurbishment. The premise of this thesis is based on the...
master thesis 2019
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Kent, Mark (author)
This reports the graduation project aimed to investigate the occurrence of rebellious play through the X-eo prototype. Rebellious behaviour is often referred to as going against the norm and derives its value from breaking rules. Previous academic research (Gielen & Van Leeuwen, 2013), on the subject, has provided suggestions and techniques...
master thesis 2019
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Tietze, Tim (author)
This graduation report aimed towards the vision „ Transform the needs of the minority into the wishes of the majority“. Children with physical disabilities face the issue to be excluded from the toy world of the able-bodied children. Toys with small buttons, heavyweight or the need of two hands for operating are examples which let children with...
master thesis 2019
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Kihara, Tomo (author)
Escape the Smart City is a critical pervasive game for creating awareness about the implications of AI-surveillance technology in the smart city. It responds to growing concerns over the mass deployment of surveillance cameras that are enhanced with artificial intelligence (AI) which are turning the cities into digital panopticons (Sadowski &amp...
master thesis 2018
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Vlaanderen, Josephine (author)
Goal. <br/>At times high care patients have no distraction from the negative experiences that come with their hospitalization, a lot of negative feelings arise. They often feel lonely, for not having the possibility to play with peers. Luckily, the new playroom can create opportunities for these children to interact with peers. To include bed...
master thesis 2018
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Murris, Gracia (author)
One of the most enriching relationships of human beings is the relationship between owner and companion-animal, including more specifically the relationship between owner and cat. Cats are the third-most important source for social support and security for human-beings. Cats are relatively easy to take care of and make people feel needed. Owners...
master thesis 2018
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Luu, Chiwei (author)
The aim of this project was to stimulate young children with cancer to engage in physical play to decrease the stagnation of their physical development. Children from the age of 2 to 5 are in the middle of their physical growth and development. This is also the age group with the highest risk of being diagnosed with acute lymphoblastic leukaemia...
master thesis 2018
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Tran, Lilian (author)
This project is a thematic investigation of the relationship between inside and outside, public and private, and how the thresholds between them can stimulate play in the city. This is explored in two key ways - firstly, on a spatial and material level it involves complex overlapping, intersecting and superimposed planes of geometry that result...
master thesis 2018
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Stam, Donna (author)
This report is an account of the design project about a new playscape for the Child Development and Exercise Center of the Wilhelmina Children’s Hospital (WKZ)<br/>in Utrecht. The appropriateness the centre's current exercise room for children’s play and ergonomic skills is highly age-dependent and its possibilities for interaction are limited....
master thesis 2017
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Jacobs, Milenka (author)
To revitalise the modern urban public spaces in the war affected areas of Rotterdam, this project uses the concept of 'play'. Play can be an effective method to deal with the diversity of actors that make use of public space today. By creating a common (play) ground - imaginary space in the designprocess; and mysterious interactive experiences...
master thesis 2017
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Verweij, Kees (author)
Play objects designed for for rebellious play offer possibilities for physically and socially active play and derives its play value from balancing rebellion and conformism, rulemaking and rule-breaking. In doing so it is aimed to provide a setting where children can behave in ways that may not normally be stimulated. playing with a rebellious...
master thesis 2017
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Ardeshana, Reena (author)
Moving beyond the borders of the city centre, Bucharest reveals itself as a city of both urban development and decay. Within this fragmented city lies forgotten, isolated and forbidden spaces often being appropriated by groups on the edge of our society. <br/><br/>The issue of decay is often portrayed as a negative quality that should be...
master thesis 2017
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Liu, Yayun (author)
How to construct the commons with the power of play? How to reactivate leftover public spaces in central Bogota by architectural interventions that stimulate playful actions? <br/><br/>I shift my focus from buildings to the ground surfaces, and redesign them into a constellation of “2.5D architectural composition”. “2.5D” refers to an abstract...
master thesis 2017
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Anton, Alexandra (author)
After the Second World War, play has been used as a tool to reconstruct the image of the city of Amsterdam. Even though nowadays urban areas present similar derelict sites, the causes and needs are different. The negative effects of gentrification and suburbanization require a play related strategy with emphasis on sustainable aspects. As a...
master thesis 2017
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de Groot, Jens (author)
This report describes the project of designing an interactive exhibit for children in the context of Science Centre Delft to actively explore, and thereby learn about, the interactions of light and sound beams with materials. It involves the application of a directional speaker in a totally new and dynamic way to trigger sound and light effects....
master thesis 2017
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de Kroon, M.O. (author)
This report discusses challenges that can emerge when implementing innovations at organizations. As the conducted case study showed, many variables come into play when implementing new technology. Specific within IT is the implementation complexity at the back-end; large new software applications often need to be embedded into the existing IT...
master thesis 2016
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Yang Yue, Y. (author)
This thesis presents a ComMod applications in Surabaya River basin, Indonesia. The ComMod approach was applied in parallel with the Negotiated Approach (NA). The NA is developed based on rich experiences in capacity building for IWRM, aiming to empower local communities in WRM at a high level. In this ComMod application, the NA provides a...
master thesis 2016
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Ma, J. (author)
Three dimensional printing (3D Printing) is an additive manufacturing method. The current applications of 3D printing are rapid prototyping and rapid manufacturing. As a new technology, it shows a promising opportunity to balance the conflict between rebellion and conformism, a basic principle in play. However there is a knowledge gap when it...
master thesis 2016
Searched for: subject:"Play"
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