Searched for: subject%3A%22Play%22
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Xu, Yi (author)
Play, as a practise which has a huge impact on individual human growth and social relationships, has been researched in contexts of multiple disciplinary fields. Theories of play have been developed in different realms and instructed the design of diverse play spaces. Specific architectural typologies as well as general principles of urban...
master thesis 2021
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van de Pol, Susanne (author)
master thesis 2021
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Liaw, Suxin (author)
With rapid urbanisation and urban sprawl, biodiversity in Netherlands is rapidly declining with 70% reduction of species since the 1900. TU Delft campus is part The Hague-Rotterdam metropolitan region and an important green-blue connector with the surrounding forest-meadow-river landscape. However, there is limited opportunities in the human...
master thesis 2021
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Siemelink, Iris (author)
Background:<br/>Many professional violin players develop pain complaints in neck and shoulder regions as a result of prolonged practices containing highly repetitive motions and awkward postures. These complaints are often diagnosed as overuse syndrome, where physical changes are not apparent and of which the etiology is not yet understood....
master thesis 2021
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Al-Korany, Mays (author)
Redesign of two building on Campus North in the Hembrug, Zaandam area. The design focusses on creating a low-tech and stimulating environment for children. Where parents can have workspaces and maintain a connection with their children (visual and physical).
master thesis 2021
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Westerhof, Marten (author)
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West Kenya. SRI provides the community members of Okana with opportunities to develop practical skills such as carpentry and tailoring. SRI also works with international partners with specific expertise to give local community members opportunities to...
master thesis 2021
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Miccolis, S. (author)
Children's participation in society is still limited without the establishment of appropriate areas, and the possibility to access the spheres of urban activism, children risks to remain invisible citizens. While children don't get the chance to unleash their creative talents in the innovation playground society is turning into, society lacks...
master thesis 2020
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Ekhtiar, T. (author)
This project focuses on designing a new EEG experience for children visiting the Child Brain Lab at the Sophia Children’s Hospital. The Child Brain Lab will be a new space to do pediatric research for different neurological and psychological disorders. In this space there will be stations where children will do different brain tests, and one...
master thesis 2020
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Hahury, Milco (author)
Explicit rules for safety verification of open cold-formed lightweight beam-to-tubular column joints are missing in the current EC3-1-8. By developing economical detailing, with design guidance based on Eurocodes, the market share for new buildings, renovation and for additional storeys on existing buildings will increase. Within the...
master thesis 2020
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Hermens, Diederik (author)
The project intervenes in the city of Skopje to promote creativity in the city. At the moment Skopje’s public space mainly consists of formal squares and parks which do not respond to or encourage appropriation and creativity within the city. The project will intervene in the in-between spaces on an urban scale, responding to the surrounding...
master thesis 2020
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Nguyen, Huu Dat (author)
Everything started with my fascination of Pokémon-Go; the cultural moment when the building environment was used differently than intended; massive groups gathered around in public parks and kids invading your backyard. I wanted to understand the behavior of people and the new ways of interaction between space and humans. Literature research...
master thesis 2020
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Colombo, Gioele (author)
While technological development and the rising Second Machine Age are already firmly affecting the notion of labour and the consequent disposition of our cities and territories, the remote island of Hammerfest, in the Arctic regions of Finnmark, prefigures the conditions for a radical rebirth. The full extents of automation, resulting in a post...
master thesis 2020
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Trimbach, Freek (author)
Smartphones and digital devices are ingrained within modern family life. While they provide many benefits they also create a social gap between parents and children. Interests of parents and children often do not align, as parents tend to prefer physical activities, showing a reluctance towards the prefered digital play of children (Hoika, E.,...
master thesis 2020
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Kypriotakis-Weijers, Alex (author)
The research attempts to investigate the workings and potentialities of videogames as a medium for participatory design and practices of commoning in architecture. The analysis begins with exploring videogames as non-normative experiences and the effects of those experiences on the players which lead to the emergence of the game commune; a force...
master thesis 2020
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Janbroers, Joris (author)
Nowadays, growing up is quite different from what it was before. Around the globe the larger part of children engage in inordinate time looking at screens (Bucksch et al., 2016). The smartphone enables children to have more screen time, leading to negative consequences. Nevertheless, children still prefer this type of entertainment due to the...
master thesis 2019
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Divić, Antea (author)
This project is an attempt to bring back play, from the mere simulation it is now, to a creative force that it once was. It questions whether the entertainment park is still relevant in contemporary society and whether it can be reimagined and transformed from a scripted to a more unscripted arena of action. The aim of this project is to create...
master thesis 2019
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Premith Satish, Premith (author)
The thesis aims to offer a review of a modern conceptual facade focusing on one more possible solution to sustainable facade refurbishment for existing tall buildings. There are thousands of highrise buildings in the world and almost all of them over time will require some degree of refurbishment. The premise of this thesis is based on the...
master thesis 2019
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Kent, Mark (author)
This reports the graduation project aimed to investigate the occurrence of rebellious play through the X-eo prototype. Rebellious behaviour is often referred to as going against the norm and derives its value from breaking rules. Previous academic research (Gielen &amp; Van Leeuwen, 2013), on the subject, has provided suggestions and techniques...
master thesis 2019
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Tietze, Tim (author)
This graduation report aimed towards the vision „ Transform the needs of the minority into the wishes of the majority“. Children with physical disabilities face the issue to be excluded from the toy world of the able-bodied children. Toys with small buttons, heavyweight or the need of two hands for operating are examples which let children with...
master thesis 2019
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Kihara, Tomo (author)
Escape the Smart City is a critical pervasive game for creating awareness about the implications of AI-surveillance technology in the smart city. It responds to growing concerns over the mass deployment of surveillance cameras that are enhanced with artificial intelligence (AI) which are turning the cities into digital panopticons (Sadowski &amp...
master thesis 2018
Searched for: subject%3A%22Play%22
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