Searched for: subject%3A%22Tangible%255C%2BInteraction%22
(1 - 13 of 13)
document
Satis, Kanya (author)
2.5D shape display is a recent idea in the market that emerged as a platform of interaction between a computer and human. 2.5D shape display is essentially a grid-like matrix consisting of actuators and pins moving up and down in vertical motion to create pseudo-3D images. Focused as a visual display in some applications and as a medium of input...
master thesis 2020
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Rajagopal, Krishna (author)
As the modern world progressing towards digital technologies, there is an increasing need for school students to learn programming skills so that they fit into the labor market now and in the future. Tangible programming toys and block-based languages are popular among younger children to learn to code. Students in middle and high school in...
master thesis 2019
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Yang, Xingyu (author)
The project aims at exploring tangible ways to communicate emotion. To narrow down the scope, I lay the focus on emotion communication in remote settings, a context when nonverbal communication is usually limited. From interviews, the neutral expression is found to be the main factor hindering a sufficient understanding of others' emotional...
master thesis 2019
document
Duan, Zhe (author)
A creative session is a lot more than a session of generating ideas. It’s part of a much larger goal of delivering innovation in a company. It is necessary to get everyone on board and motivated. And when the motivation levels reached, then beautiful things can happen. In order to achieve a certain motivation level, It’s imperative that people...
master thesis 2019
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Schellekens, K. (author)
Almost every mundane activity in which we engage during the day (e.g., walking, running, meeting other people etc.) leaves a trace in the form of data that can be collected, measured and shared as input to shape individual and social interactions. This data can be referred to as ‘activity traces’ (Dong 2014). A nascent application domain for...
master thesis 2015
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Wang, Y. (author)
Social networking sites are today playing an essential role in our daily lives. These web-based services not only focus on providing people a platform to share interests and activities, but also facilitate the process of keeping in touch with families and friends. Take Facebook, the most popular social networking website, as an example: people...
master thesis 2013
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Wei, H. (author)
This project focuses on 2 issues: 1. Explore the meaning to make social media tangible and 2. Sustain and enrich social intimacy on social media services. The 1st issue was the initial project goal, while later on we choose to address it through creating a design to fulfil the 2nd issue, since through a preliminary investigation we did see the...
master thesis 2013
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Al Mahmud, A. (author), Dijkhuis, S.Q. (author), Blummel, L. (author), Elberse, I. (author)
In this paper we report the design of a communication system for people with aphasia. It consists of pairs of physical whiteboards that are connected over the internet. This allows users to combine any personal language skills with visuals and already existing materials at hand. The design has been based on feedback and evaluation sessions with...
conference paper 2012
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Veen, S. (author)
This graduation project explored the design and application of interactive tangible products as extension of existing social media. Products called awareness systems are developed to help people create a peripheral awareness of each others’ activities, context or status. Awareness systems aim to bridge the gap between face-to-face communication...
master thesis 2011
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IJtsma, T.J. (author)
The TikTegel, by Serious Toys, is a game computer that looks like a tablet, without keyboard, mouse or traditional screen. Players interact with the board by placing objects on it and receive auditive and visual feedback by sound and parts of the board that light up. The objective of the project is to use the tangible interactive possibilities...
master thesis 2010
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Saakes, D.P. (author), Stappers, P.J. (author)
Industrial designers make sketches and physical models to start and develop ideas and concept designs. Such representations have advantages that they support fast, intuitive, rich, sensory exploration of solutions. Although existing tools and techniques provide adequate support where the shape of the product is concerned, the exploration of...
journal article 2009
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Hummels, C.C.M. (author), Van der Helm, A.J.C. (author), Hengeveld, B.J. (author), Luxen, R.F. (author), Voort, R. (author), Van Balkom, H. (author), De Moor, J. (author)
Very young non- or hardly speaking children with severe disabilities need active guidance to stimulate interaction with their environment in order to develop their communicative and linguistic skills. Augmentative and Alternative Communication (AAC) systems can help this process, provided that they are tuned to this specific user group....
journal article 2007
document
Hummels, C. (author), Overbeeke, K.C.J. (author), Klooster, S. (author)
journal article 2007
Searched for: subject%3A%22Tangible%255C%2BInteraction%22
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