Searched for: subject%3A%22VR%22
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van Wegen, M. (author), Herder, J.L. (author), Adelsberger, Rolf (author), Pastore-Wapp, Manuela (author), Van Wegen, Erwin E H (author), Bohlhalter, Stephan (author), Nef, Tobias (author), Krack, Paul (author), Vanbellingen, Tim (author)
We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to successfully perform interactions. The human haptic perception system plays a key role in this. As...
review 2023
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Du, Z. (author), van den Berg, J.L. (author), Dimitrovski, T. (author), Litjens, R. (author)
Social VR aims at enabling people located at different places to communicate and interact with each other in a natural way. It poses extremely strong throughput and latency requirements on the underlying communication networks. This paper investigates the potential of using cross-layer design approaches for radio access scheduling in order to...
conference paper 2023
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von Seyfried, Moritz (author)
The Ethereal Engine combines fitness with gaming and VR. By using two actuated armatures and foot platforms, the machine can provide users with force feedback while they enjoy a multitude of simulations that do not feel like a workout at all. Regular physical exercise is very difficult for many people. This can lead to poor health and increased...
master thesis 2022
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Lázaro Bilbao, Alejandro (author)
Providing a bodily injury-free experience might be a promising opportunity for the adoption of VR and force feedback-based equipment in a gym context. Nevertheless, it is still uncertain how these systems could compromise the users’ physical state and how they should react a posteriori.<br/><br/>This Graduation project begins with the...
master thesis 2022
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Haak, Stijn (author)
Work in The Netherlands seems to evolve along the line of technological inventions as a result of increased productivity rates. Because of its increasing productivity, the earliest technologies are quickly adopted in spaces of economic activity. Traditionally, the place to work was centralized so employers could keep an eye on their employees...
master thesis 2022
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Houwing, Daniel (author)
During the redesign of the interior of the Flying-V, especially the Chaise Longue, it is investigated how Virtual Reality (VR) can be used within the design process as an evaluation tool. Can test subjects use VR to provide feedback on conceptual designs? And what are the pros and cons? While these questions are being explored, the results of...
master thesis 2022
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van der Velden, Thom (author)
This study examines the effects of holograms when used for online learning. The research question is: "How does a holographic teacher projection affect engagement of the students with the learning material?". The engagement of students was compared in different lectures. The base lecture was a zoom lecture. The holographic lectures were a VR...
bachelor thesis 2022
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Du, Zheng (author)
As a result of a global pandemic, there has been an increasing interest in tools for remote video conferencing and collaboration. One of these new innovations is social eXtended Reality (XR). By combining Virtual Reality (VR) and Augmented Reality (AR) technologies, social XR can provide a more immersive experience than any other VR application...
master thesis 2022
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Peelen, Koen (author)
The field of Tactile Internet (TI) is transporting physical interactions over vast distances as if they were near. This teleoperation method increases the quality of tele-engineering, telesurgery and many other fields. However, it requires the strict end to end latency constraints of a few ms, which is still out of reach. This thesis looks at...
master thesis 2022
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Baars, Boris (author)
The project aims to research how Trans people are impacted by architectural space and to transform to buildings into Trans residencies in Nairobi and Den Haag
master thesis 2022
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-level buildings. Although VR has been applied increasingly to study pedestrian behaviour, it has remained unclear how different VR technology would affect behavioural outcomes in a multi-level building. The study compares the adoption of different VR...
journal article 2022
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Koolwijk, J.S.J. (author), van Oel, C.J. (author)
other 2022
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Dong, J. (author), Viré, A.C. (author), Li, Zhangrui (author)
In our previous study, the vortex ring state (VRS) prediction criteria were introduced from helicopter's realm and applied to floating offshore wind turbines (FOWTs). The existence of the VRS on FOWTs was also successfully predicted. However, the prediction criteria we used have not been verified by comparing them with similar studies because...
journal article 2022
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Lee, Sueyoon (author), El Ali, Abdallah (author), Wijntjes, M.W.A. (author), Cesar, Pablo (author)
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cues are missing. While several biosignal representations exist, designing effective visualizations and understanding user perceptions within social VR entertainment remains unclear. We adopt a mixed-methods approach to design biosignals for...
conference paper 2022
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Shi, P. (author), Billeter, M.J. (author), Eisemann, E. (author)
Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured by the left and right eye. This will affect the perception of the scene and may be a source...
journal article 2022
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Lee, Sueyoon (author), Striner, Alina (author), Cesar, Pablo (author)
Several social VR platforms support virtual entertainment events, however their value for post-show activities remains unclear. Through a user-centered approach, we design a social VR lobby experience to enrich four motivations of theatre-goers: social, intellectual, emotional, and spiritual engagement. We ran a context-mapping focus group...
conference paper 2022
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Dong, J. (author), Viré, A.C. (author)
The rotor of floating offshore wind turbines with platform motions may undergo different working states during its operation, e.g. from windmill working state to vortex ring and propeller working state. In this paper, an aerodynamic model based on a free wake vortex method is used to simulate the rotor undergoing surge motion. The associated...
journal article 2022
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Qorbani, Hossain Samar (author), Abdinejad, M. (author), Arya, Ali (author), Joslin, Chris (author)
Despite the advances made in Virtual Reality (VR) technology, the design of VR experiences lacks sufficient focus on accessibility and inclusion as the primary requirements. These are especially important for STEM education, where engaging in experiential activities is essential. This study was conducted to investigate accessibility...
conference paper 2022
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Montagud, Mario (author), Li, Jie (author), Cernigliaro, Gianluca (author), El Ali, Abdallah (author), Fernández, Sergi (author), Cesar, Pablo (author)
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and...
journal article 2022
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Lee, Susie (author)
Social VR is the application of virtual reality that supports remote social interaction in virtual spaces. Users communicate and interact with others in the social VR environment through avatars, which are virtual anthropomorphic characters that aim to represent humans in virtual worlds. In addition, the development of the HMD and commercially...
master thesis 2021
Searched for: subject%3A%22VR%22
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