Searched for: subject%3A%22Virtual%255C+Reality%22
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Mulder, Job (author)
Immersive virtual reality (IVR) with head-mounted displays (HMDs) is expanding in various fields like training, but its effects on cognitive load from visual, auditory, and mental stimuli in virtual environments remain uncertain. This is particularly relevant in neurorehabilitation, where patients may suffer from training in overstimulating...
master thesis 2024
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Tjepkema, Kars (author)
Introduction: Speech perception in acoustically challenging environments remains challenging for children with cochlear implants. When considering the implementation of an automatic classifier system in the classroom, it becomes crucial to assess the potential advantages against possible drawbacks.<br/>Consequently, the central question centers...
master thesis 2024
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Tan, Zhuowen (author)
Understanding how the end users, ordinary citizens, experience designed public spaces is fundamental in the field of urban design. Virtual Reality (VR) technologies significantly enhance the ease of evaluating public space designs by creating virtual simulations. This allows users to immerse themselves more deeply in the space compared to...
master thesis 2023
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van Hoorn, Tara (author)
The Dutch government is aiming to transition towards a fully circular economy by 2050 to mitigate climate change. To comply with these standards, a transition team for the construction sector has identified biobased materials as a cornerstone for the sector to become circular, enabling a crucial shift because of the sector's large contribution...
master thesis 2023
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Al Ka'abi, Marwa (author)
This research aims to investigate how we can facilitate the digital transition into the metaverse at the scale of Rotterdam, through architecture and technology by <br/>understanding the gaps in metaverse enabling technologies and the infrastructure<br/>required to power the metaverse and its creation process.
master thesis 2023
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Zhao, Jiaqing (author)
The National Library of the Netherlands boasts an extensive collection of Pop-up books. However, due to their age, some of these Pop-up books have deteriorated over time, making it impossible to display them to the public. Nonetheless, emerging VR/AR technologies offer a solution to this issue. By recreating these Pop-up books within the VR/AR...
master thesis 2023
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Jaarsma, Tjerk (author)
This thesis presents a VR Transgender Inclusion Experience that informs, immerses, and improves the cisgender user to become more inclusive towards transgender peers. By showing them uncomfortable scenarios from the perspective of transgender and non-binary people they become more aware of how their behaviour, and that of their peers, may come...
master thesis 2023
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Jaime Sanchez, Francisco Ángel (author)
This research illuminates the complexities of Virtual Reality (VR) technology adoption within the airline industry, with a specific emphasis on Air France-KLM. Despite VR's transformative potential and its increasing prevalence in various sectors, its adoption in the airline industry presents unique challenges. The central research question...
master thesis 2023
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Venkatraj, Karthikeya (author)
The advent of Virtual Reality (VR) technologies has begun a shift in communication between people and their interaction with 3D virtual environments. VR has great potential to provide high immersion to users, allowing designers to create vivid and impossible interactions. However, while software and technology play a crucial role in creating a...
master thesis 2023
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Cornelje, Sebastian (author)
This thesis explores combining Extended Reality (XR) with traditional co-creation methods to construct a unique and integrative design facilitation method named XR+. The XR+ method is intended to be used at the German Aerospace Center (DLR) to aid in the process of innovative cabin design. However, the method is not limited to cabin design and...
master thesis 2023
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Aleva, Thomas (author)
Objective: The aim of this study was to investigate the effect of autonomous-vehicle-to-pedestrian (AV2P) communication through augmented reality (AR) interfaces on the road crossing behaviour of pedestrians, and research whether subjective results from a previous Cave Automatic Virtual Environment (CAVE) study replicated in a real world AR...
master thesis 2023
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van Geene, Maarten (author)
This project focuses on translating a historical pop-up book into a meaningful virtual experience. The project is in collaboration with the National Library (KB) of the Netherlands, which has a special collection of historical pop-up books. The KB will be moving their collections to an external location, making the books inaccessible. These...
master thesis 2023
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van de Ven, Pino (author)
This thesis report explores the integration of haptic technology in enterprise processes through the case of SenseGlove, a scale-up company based in YesDelft that produces Virtual Reality Gloves. The study aims to identify the potential barriers and requirements for the enterprise’s clients to adopt haptic technology and integrate it into their...
master thesis 2023
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Dunnewind, Mirko (author)
Immersive technologies, such as head-mounted devices for Virtual Reality (VR), have experienced increased availability on the consumer market. This opens up numerous possibilities for scientific research and industrial applications. But, configuring and combining data from various sources to create an effective visualization to explore,...
master thesis 2023
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Dönmez, Ahmet (author)
Background<br/>This research explores the role of visualization tools in enhancing collaborative learning in virtual reality environments.<br/>Methodology<br/>An experiment was conducted, involving two groups of participants, each tasked with collaboratively solving a complex maze in a virtual reality environment. Both groups experienced two...
bachelor thesis 2023
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Slotboom, Riley (author)
Simulating non-Euclidean geometry in virtual reality is of interest to a wide variety of fields of research. However it is still quite a challenge. Various methods are already known, but they vary greatly in performance and applicability. This paper compares some methods of rendering a non-Euclidean space. We focus on the order-5 square tiling...
bachelor thesis 2023
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Rijsdijk, Joris (author)
Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedurally generated world. We propose a Wave Function Collapse (WFC)...
bachelor thesis 2023
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Snellenberg, Ravi (author)
It is possible to use a different representation of space in a Virtual Reality (VR) game, instead of using the euclidean representation we are used to. The reason why that is interesting is that it opens up the possibility of traversing infinitely far in the virtual space while being confined to a relatively limited space in the real world. But...
bachelor thesis 2023
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Jochems, Scott (author)
Navigation is a core aspect of exploring virtual environments. To assist players, a mini-map is a commonly used navigational tool. Navigation in an unknown space can be difficult. This difficulty is only increased when a player finds themselves in a non-Euclidean space. This paper explores the effect the mini-map's positioning has on the player...
bachelor thesis 2023
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Rook, Brian (author)
Background<br/>Virtual Reality is an increasingly hot topic these days. As a user, you can play more and more high-quality games and strides are being made to use this medium for education and new kinds of workspaces. Previous research on Virtual Reality shows that it could improve teamwork by letting users share information easier. Users in...
bachelor thesis 2023
Searched for: subject%3A%22Virtual%255C+Reality%22
(1 - 20 of 104)

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