Searched for: subject%3A%22Virtual%255C+Worlds%22
(1 - 6 of 6)
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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Baabdullah, Abdullah M. (author), Ribeiro-Navarrete, Samuel (author), Giannakis, Mihalis (author), Al-Debei, Mutaz M. (author), Dennehy, Denis (author), Metri, Bhimaraya (author), Buhalis, Dimitrios (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Doyle, Ronan (author), Dubey, Rameshwar (author), Dutot, Vincent (author), Felix, Reto (author), Goyal, D. P. (author), Gustafsson, Anders (author), Hinsch, Chris (author), Jebabli, Ikram (author), Janssen, M.F.W.H.A. (author), Kim, Young Gab (author), Kim, Jooyoung (author), Koos, Stefan (author), Kreps, David (author), Kshetri, Nir (author), Kumar, Vikram (author), Ooi, Keng Boon (author), Papagiannidis, Savvas (author), Pappas, Ilias O. (author), Polyviou, Ariana (author), Park, Sang Min (author), Pandey, Neeraj (author), Queiroz, Maciel M. (author), Raman, Ramakrishnan (author), Rauschnabel, Philipp A. (author), Shirish, Anuragini (author), Sigala, Marianna (author), Spanaki, Konstantina (author), Wei-Han Tan, Garry (author), Tiwari, Manoj Kumar (author), Viglia, Giampaolo (author), Wamba, Samuel Fosso (author)
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of...
journal article 2022
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Kraayenbrink, N. (author), Kessing, J. (author), Tutenel, T. (author), De Haan, G. (author), Marson, F. (author), Musse, S.R. (author), Bidarra, A.R. (author)
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions typically target only specific types of environment and scenario, a variety of special-purpose methods and systems...
journal article 2012
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Lukosch, H.K. (author), Van Ruijven, T.W.J. (author), Verbraeck, A. (author)
Effective training methods are key to successful crisis management in close protection. This paper discusses the outcomes of a project on the development of a serious game, a virtual training environment for close protection. The aims of the game are to improve situational awareness and communications skills at the individual and team level. Two...
conference paper 2012
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Lukosch, H.K. (author), Van Ruijven, T.W.J. (author), Verbraeck, A. (author)
Effective training methods are key to successful crisis management in close protection. This paper discusses the outcomes of a project on the development of a serious game, a virtual training environment for close protection. The aims of the game are to improve situational awareness and communications skills at the individual and team level. Two...
conference paper 2012
document
Smelik, R.M. (author)
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of generating content automatically becomes too attractive to ignore. However, for most designers, procedural generation methods are complex and unintuitive to use, and offer little user control. Furthermore, due to their specialized nature, separately...
doctoral thesis 2011
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Hendrickx, Q. (author), Van Golen, K. (author), Shao, Z.K. (author), Driel, M. (author)
The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows users to easily construct virtual worlds by means of sketching. Until now, the developers of SketchaWorld have focused on procedural content generation and have left its visual presentation largely untouched. The authors have been tasked to develop a...
bachelor thesis 2011
Searched for: subject%3A%22Virtual%255C+Worlds%22
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