Searched for: subject%3A%22Virtual%255C+reality%22
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Regmi, Bishwas (author)
Emotion recognition in Virtual Reality(VR) has the potential to offer numerous benefits across various sectors such as mental healthcare, education, marketing, entertainment, etc. Although emotion recognition itself is a mature field, the sub-field of VR-based emotion recognition is still in its early stages of development. It was found that a...
master thesis 2024
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Mulder, Job (author)
Immersive virtual reality (IVR) with head-mounted displays (HMDs) is expanding in various fields like training, but its effects on cognitive load from visual, auditory, and mental stimuli in virtual environments remain uncertain. This is particularly relevant in neurorehabilitation, where patients may suffer from training in overstimulating...
master thesis 2024
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Tabone, W. (author)
This thesis explores how automated vehicles will interact with pedestrians in the urban environment through augmented reality technology. Nine distinct AR interfaces were designed, developed, and evaluated to assess how different design elements (symbols, text, colour) and distinct mappings of the AR (on the road, on the vehicle, or head-locked)...
doctoral thesis 2024
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Tjepkema, Kars (author)
Introduction: Speech perception in acoustically challenging environments remains challenging for children with cochlear implants. When considering the implementation of an automatic classifier system in the classroom, it becomes crucial to assess the potential advantages against possible drawbacks.<br/>Consequently, the central question centers...
master thesis 2024
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van Beek, A.H.N. (author), Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Efficient crowd management is essential for optimizing the performance of pedestrian infrastructures, either in terms of crowd flow or pedestrian levels of safety and comfort. This study investigates the impact of one type of crowd management measure, namely lighting, on pedestrian behavior. Using Virtual Reality experiments, the impact of...
journal article 2024
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Soman, R. K. (author), Nikolić, D. (author), Sanchez, B. (author)
Extended reality (XR) technologies refer to mixed reality and virtual reality configurations that augment real or represent fully virtual information in an intuitive and immersive manner, transforming the way we plan, design, construct, and operate built environment assets. XR offers great potential to support and accelerate the transition of...
book chapter 2024
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Ratschat, A.L. (author), van Rooij, B.M. (author), Luijten, Johannes (author), Marchal Crespo, L. (author)
In current virtual reality settings for motor skill training, only visual information is usually provided regarding the virtual objects the trainee interacts with. However, information gathered through cutaneous (tactile feedback) and muscle mechanoreceptors (kinesthetic feedback) regarding, e.g., object shape, is crucial to successfully...
journal article 2024
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Zhou, Yimin (author), Gillavry, Merlijn Mac (author), Yang, Pengzhi (author), Xu, Zihao (author), Zhang, Baitian (author), Bidarra, Rafael (author)
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain...
conference paper 2024
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Kshetri, Nir (author), Dwivedi, Yogesh K. (author), Janssen, M.F.W.H.A. (author)
A number of government agencies have started deploying the Metaverse to connect better with their constituents. The Metaverse provides a rich interaction environment and has the potential to engage with, especially, the younger generation. However, the Metaverse's potential impact on the government sector has been given limited attention....
review 2024
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Lee, Sueyoon (author), Viola, Irene (author), Rossi, Silvia (author), Guo, Zhirui (author), Reimat, Ignacio (author), Lawicka, Kinga (author), Striner, Alina (author), Cesar, Pablo (author)
The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remote performances are shared by designing and evaluating a VR...
journal article 2024
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Gong, Zhengya (author), Gonçalves, M. (author), Nanjappan, Vijayakumar (author), Georgiev, Georgi V. (author)
Previous studies have clearly established the impact of culture on design creativity. For example, the presence of cultural values with low uncertainty avoidance (UA, the degree of anxiety and risk aversion that people feel during ambiguous situations) is linked to low workability of creative ideas. Currently, there is limited research on...
journal article 2024
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Docter, M.W. (author), de Vries, T.N.D. (author), Nguyen, H.D. (author), van Keulen, J. (author)
We designed an interactive virtual reality (VR) application to provide a controlled and yet unpredictable environment for the development of classroom management skills. The simulated environment allows teachers in training to interact with virtual students in realistic and meaningful ways. The VR application allows rich verbal interaction by...
journal article 2024
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Dai, Zhicheng (author), Li, Dewei (author), Feng, Y. (author), Yang, Yuming (author), Sun, Long (author)
Understanding pedestrian wayfinding behavior is crucial for traffic management and building design. The use of virtual reality technology presents an efficient approach for investigating pedestrian wayfinding behavior in large public spaces, offering numerous advantages for data collection. However, the impact of different scenario dimensions on...
journal article 2024
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van Beek, A.H.N. (author), Duives, D.C. (author), Feng, Y. (author), Hoogendoorn, S.P. (author)
Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field...
journal article 2024
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Tan, Zhuowen (author)
Understanding how the end users, ordinary citizens, experience designed public spaces is fundamental in the field of urban design. Virtual Reality (VR) technologies significantly enhance the ease of evaluating public space designs by creating virtual simulations. This allows users to immerse themselves more deeply in the space compared to...
master thesis 2023
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van Hoorn, Tara (author)
The Dutch government is aiming to transition towards a fully circular economy by 2050 to mitigate climate change. To comply with these standards, a transition team for the construction sector has identified biobased materials as a cornerstone for the sector to become circular, enabling a crucial shift because of the sector's large contribution...
master thesis 2023
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Al Ka'abi, Marwa (author)
This research aims to investigate how we can facilitate the digital transition into the metaverse at the scale of Rotterdam, through architecture and technology by <br/>understanding the gaps in metaverse enabling technologies and the infrastructure<br/>required to power the metaverse and its creation process.
master thesis 2023
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Zhao, Jiaqing (author)
The National Library of the Netherlands boasts an extensive collection of Pop-up books. However, due to their age, some of these Pop-up books have deteriorated over time, making it impossible to display them to the public. Nonetheless, emerging VR/AR technologies offer a solution to this issue. By recreating these Pop-up books within the VR/AR...
master thesis 2023
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Jaarsma, Tjerk (author)
This thesis presents a VR Transgender Inclusion Experience that informs, immerses, and improves the cisgender user to become more inclusive towards transgender peers. By showing them uncomfortable scenarios from the perspective of transgender and non-binary people they become more aware of how their behaviour, and that of their peers, may come...
master thesis 2023
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Jaime Sanchez, Francisco Ángel (author)
This research illuminates the complexities of Virtual Reality (VR) technology adoption within the airline industry, with a specific emphasis on Air France-KLM. Despite VR's transformative potential and its increasing prevalence in various sectors, its adoption in the airline industry presents unique challenges. The central research question...
master thesis 2023
Searched for: subject%3A%22Virtual%255C+reality%22
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