Searched for: subject%3A%22art%22
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Tissen, L.N.M. (author)
3D printing’s rapid technological development is starting to impact the art field because, for the first time, it has become possible to exactly reproduce and reconstruct artworks without any loss of their physical features. Yet, a coherent overview of how 3D printing is used within the art field while paying attention to ethical considerations...
book chapter 2022
document
Gruber, Petra (author), Vermeulen, A.C.J. (author), Yönetim, Ceren (author), Imhof, Barbara (author)
This chapter describes how architects and artists develop their work through looking at nature and finding role models for proto-architectural applications. Artistic research methodologies are being used to transfer growth strategies in nature into concepts for a new living architecture. The chapter also describes the example of the artistic...
book chapter 2019
document
Lancel, K.A. (author), Brazier, F.M. (author), Maat, Hermen (author)
Can shared experience and dialogue on social touch be orchestrated in playful smart public spaces? In smart city public spaces, in which physical and virtual realities are currently merging, new forms of social connections, interfaces and experiences are be- ing explored. Within art practice, such new connections include new forms of affective...
book chapter 2019
document
Lancel, K.A. (author), Brazier, F.M. (author), Maat, Hermen (author)
Can shared intimate experience of social touch be mediated through multi-brain-computer interface (Multi-brain BCI) interaction in public space? Two artistic EEG KISS orchestrations, both multi-modal, multi-brain BCIs, are shown to create novel shared experiences of social touch in public space. These orchestrations purposefully disrupt and...
book chapter 2019
document
Shaker, Noor (author), Liapis, Antonios (author), Togelius, Julian (author), De Vasconcelos Abreu Lopes, R. (author), Bidarra, Rafael (author)
This chapter addresses a specific type of game content, the dungeon, and a number of commonly used methods for generating such content. These methods are all “constructive”, meaning that they run in fixed (usually short) time, and do not evaluate their output in order to re-generate it. Most of these methods are also relatively simple to...
book chapter 2016
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Jensen, PA (author), van der Voordt, Theo (author), Coenen, C (author), Sarasoja, AL (author)
Purpose: To create an overview and evaluation of the achievements of the contributions in this book by identifying, summarising and discussing cross-cutting themes and essential learning points across the former chapters.<br/>Methodology: Based on a purposeful reading of all chapters comparisons are made of the essential theoretical perspectives...
book chapter 2012
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