Searched for: subject%3A%22children%22
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Tabeau, K. (author), Sosinowska, A. (author)
Student research report documenting explorative research in the possibilities to include shy children in Contextmapping research, directed at mapping user's experiences.
report 2010
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Teh, Y. (author)
This project is performed for Tre Vang Company, a small scale bamboo factory in Vietnam, with the great love for the nature by producing bamboo products and creating employment with production of fair trade for the Western market. The market of bamboo products in Western market is gradually growing due to the increasing awareness of...
master thesis 2010
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Pudjiatie, C.R. (author)
The key objective of this research project is to identify and fulfils the needs of educational tool, which enable teachers and schools in nurturing and rising a generation of the 21st century literacy and workforce readiness. Collaborative learning is one of the essential skills for children in order to participate in the twenty-first century...
master thesis 2010
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Ozakar, A.D. (author)
Recently developed co-design methods ask for users’ creative outcomes all through the design process. Designers are familiar with the creative process but users are not. The heuristic tasks given to users should reveal their creativity and harness it for high-quality outcomes. Contextmapping is a new co-design method following the same need as...
master thesis 2010
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Van Doorn, F. (author)
To become the most modern library of the world, DOK is developing new concepts to adapt to the needs of their visitors. The public library branch is going through a renewal to withstand the decrease of library use. Less people, including children, are visiting the library since the nineties. Needs and expectations of customers have been changing...
master thesis 2010
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IJtsma, T.J. (author)
The TikTegel, by Serious Toys, is a game computer that looks like a tablet, without keyboard, mouse or traditional screen. Players interact with the board by placing objects on it and receive auditive and visual feedback by sound and parts of the board that light up. The objective of the project is to use the tangible interactive possibilities...
master thesis 2010
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Karreman, D.E. (author)
Study shows that children like to play active, but are playing more and more physically inactive (by means of computer and television). Creazi, the company in this assignment, aims to change this and wants to have a product for children that is fun to play with, and also helps to achieve a healthy lifestyle. From earlier design they had a...
master thesis 2010
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Steenis, L. (author)
What if you mix (indoor) gaming with outdoor play? Nowadays children spend much more time indoor instead of outside, playing with friends. Outdoor play is good for both physical as mental development of children, and this problem was the foundation of this design project. Two years ago the idea was risen by Auke Ferwerda to develop an outdoor...
master thesis 2010
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Van Wieringen, W. (author)
Hello, I’m Pelie. I’m your peer and could use some help in gardening. Each season seeds have to be sowed, water will have to be given to plants and fruit will have to be harvested. Would you like to help me? This question is being asked to children of group 1 and 2 of primary school when playing the Pelies Garden game on TagTiles. TagTiles is an...
master thesis 2010
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Ooms, E.M. (author)
This report describes a graduation report for Stichting Bio kinderrevalidatie on the nature experience of children with physical disabilities. It starts with a contextmapping research into the nature experience of children at the terrain of bio and concludes with a design to improve the nature experience of the children. Assignment The terrain...
master thesis 2010
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Karthaus, P. (author)
The aim of the project is to design a product or device that will enable autistic children to practice emotional expressions with the use of PrEmo animations. It will have to grow with the capabilities of the children and it will have to trigger the children to explore and learn. The product will be aiming at autistic children between 6 and 10...
master thesis 2009
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Lauwerier, P.E.L. (author)
Childhood obesity is a global health concern. Numerous societal changes have dramatically reduced the amount of energy children burn, while expanding the number of calories they consume. Childhood obesity is increasingly recognized as a global health problem and measures are being taken throughout the world. An important direction for preventive...
master thesis 2009
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Van de Schepop, B. (author)
Next to a great physical experience with the world famous blocks, there is a push to explore new ways of integrate a virtual play experience with LEGO building activity. Tangible Interaction for Playing (TiP) explores possibilities for a search initiated by LEGO Concept Lab. The project aims to find a new play experience able to integrate...
master thesis 2009
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Tabeau, K. (author), Sosinowska, A. (author), Wasch, E. (author)
Student research report documenting an explorative research in adapting Contextmapping techniques for mapping user's experiences to child participants. The research topic was exploring children's fears through generative techniques.
report 2007
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Van Rijn, H. (author)
This master thesis shows the design process of LINKX, a language toy for children with a disorder in the spectrum of autism. Children with autism have an inborn brain disorder and therefore play and learn differently than children with 'typical' development. Language and speech of children with autism develops slowly or not at all. These...
master thesis 2007
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Hummels, C.C.M. (author), Van der Helm, A.J.C. (author), Hengeveld, B.J. (author), Luxen, R.F. (author), Voort, R. (author), Van Balkom, H. (author), De Moor, J. (author)
Very young non- or hardly speaking children with severe disabilities need active guidance to stimulate interaction with their environment in order to develop their communicative and linguistic skills. Augmentative and Alternative Communication (AAC) systems can help this process, provided that they are tuned to this specific user group....
journal article 2007
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Ergenoglu, A.S. (author), Turkyilmaz, C.C. (author), Turkyilmaz, E. (author)
conference paper 2005
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Feijtel, J. (author)
The Wilmer Rotational Instant Seizing Tentacle (WRIST) is a Voluntary Closing (VC) hook prosthesis for transradial amputees, developed by the WILMER Group at the Delft University of Technology in the Netherlands. Dissatisfaction with the currently used bodypowered arm prostheses, expressed by patients and members of the WILMER group, led to a...
master thesis 1998
Searched for: subject%3A%22children%22
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