Searched for: subject%3A%22design%255C+patterns%22
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Hutiri, Wiebke (author)
From smart phones to speakers and watches, Edge Al is deployed on billions of devices to process large volumes of personal data efficiently, privately and in real-time. While Edge Al applications are promising, many recent incidents of bias in Al systems caution that Edge Al too, may systematically discriminate against groups of people based on...
doctoral thesis 2023
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Homayounirad, A. (author)
There is a lack of an intelligent platform that supports continuous deliberation and captures diverse views and stakeholders’ values during the architectural design process in the early stages. Using hybrid intelligence, this study proposes a method that integrates value, and design pattern theories, to support deliberation during the design...
conference paper 2023
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van Zoelen, E.M. (author), Mioch, T. (author), Tajaddini, M. (author), Fleiner, Christian (author), Tsaneva, Stefani (author), Camin, Pietro (author), Gouvêa, Thiago S. (author), Baraka, Kim (author), De Boer, Maaike H.T. (author), Neerincx, M.A. (author)
With artificial intelligence (AI) systems entering our working and leisure environments with increasing adaptation and learning capabilities, new opportunities arise for developing hybrid (human-AI) intelligence (HI) systems, comprising new ways of collaboration. However, there is not yet a structured way of specifying design solutions of...
conference paper 2023
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Radomski, Fabian (author)
Design pattern provide an abstraction that the pro- gram synthesis algorithm can use in order to find programs easier. However, coming up with them is difficult as they are domain-specific. This paper showcases a novel approach to creating design pat- terns through the means of genetic algorithms. Re- sults are showing that while in the robot...
bachelor thesis 2022
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Schoonderwoerd, Tjeerd A.J. (author), van Zoelen, E.M. (author), Bosch, Karel van den (author), Neerincx, M.A. (author)
The rapid advancement of technology empowered by artificial intelligence is believed to intensify the collaboration between humans and AI as team partners. Successful collaboration requires partners to learn about each other and about the task. This human-AI co-learning can be achieved by presenting situations that enable partners to share...
journal article 2022
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Tajaddini, M. (author), Brinkman, W.P. (author), ten Teije, Annette (author), Neerincx, M.A. (author)
The field of Hybrid Intelligence (HI) is like a vast land with many tribes that speak different languages. Our goal is to develop a lingua franca to unify the peoples of the HI land.We expect our language to facilitate documentation and communication of research results and thus collaboration among various HI fields by making use of design...
conference paper 2021
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Schoonderwoerd, Tjeerd A.J. (author), Jorritsma, Wiard (author), Neerincx, M.A. (author), Van Den Bosch, Karel (author)
Much of the research on eXplainable Artificial Intelligence (XAI) has centered on providing transparency of machine learning models. More recently, the focus on human-centered approaches to XAI has increased. Yet, there is a lack of practical methods and examples on the integration of human factors into the development processes of AI...
journal article 2021
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van Stijn, Jip J. (author), Neerincx, M.A. (author), ten Teije, Annette (author), Vethman, Steven (author)
Increasing automation in the healthcare sector calls for a Hybrid Intelligence (HI) approach to closely study and design the collaboration of humans and autonomous machines. Ensuring that medical HI systems' decision-making is ethical is key. The use of Team Design Patterns (TDPs) can advance this goal by describing successful and reusable...
journal article 2021
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Gómez-Maureira, Marcello A. (author), Kniestedt, I. (author), Van Duijn, Max (author), Rieffe, Carolien (author), Plaat, Aske (author)
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an empirical study of how level design patterns impact curiosity...
journal article 2021
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van der Waa, J.S. (author), Verdult, Sabine (author), van den Bosch, Karel (author), van Diggelen, Jurriaan (author), Haije, Tjalling (author), van der Stigchel, Birgit (author), Cocu, Ioana (author)
With the progress of Artificial Intelligence, intelligent agents are increasingly being deployed in tasks for which ethical guidelines and moral values apply. As artificial agents do not have a legal position, humans should be held accountable if actions do not comply, implying humans need to exercise control. This is often labeled as...
journal article 2021
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Posner, Noah (author), Krijgsman, Caspar (author), Baran, Krzysztof (author), Wisboom, Matthijs (author), Lambregts, Steven (author)
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applied to perform a variety of tasks that normally demand human intelligence to solve. Traditionally human game developers painstakingly design and tweak levels until achieving the precise output of their heart’s desire. In the gaming industry, AI for...
bachelor thesis 2020
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van der Waa, J.S. (author), van Diggelen, Jurriaan (author), Cavalcante Siebert, L. (author), Neerincx, M.A. (author), Jonker, C.M. (author)
Artificially intelligent agents will deal with more morally sensitive situations as the field of AI progresses. Research efforts are made to regulate, design and build Artificial Moral Agents (AMAs) capable of making moral decisions. This research is highly multidisciplinary with each their own jargon and vision, and so far it is unclear...
conference paper 2020
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Al-Khanak, Ehab Nabiel (author), Khan, S.S. (author), Verbraeck, A. (author), van Lint, J.W.C. (author)
Scientific Workflow Applications (SWFA) play a vital role for both service consumers and service providers in designing and implementing large and complex scientific processes. Previously, researchers used parallel and distributed computing technologies, such as utility and grid computing to execute the SWFAs, these technologies provide limited...
conference paper 2020
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Dimitrova, Aneliya (author)
With the increase of online education, a good description of learning resources has become vital for educational resource sharing and reuse. Resource description has been under the spotlight in recent years. Educational platforms can benefit from good resource organisation and description, thereby providing a higher quality of services and...
master thesis 2018
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ANAGNOSTOU, ANGELIKI (author)
Taking into consideration that ancient Greece is highly correlated to the democratic public space, the aim of the present thesis is to regain public space in modern Greece, by having as a testing location a medium-sized city, Chania. Public space was an important part of Greek people’s lives in the different chronological periods of its history....
master thesis 2018
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Pijnenburg, R. (author)
Peerby Go is a peer-to-peer platform on which people can rent stuff (demanders) and rent out their stuff (suppliers). For suppliers, the current experience is not optimally designed for repeated usage. By implementing motivational feedback elements for suppliers, the experience is steered towards long-term usage and in effect stimulates supplier...
master thesis 2017
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Kolfschoten, G.L. (author)
With the trends in the use of social software and social media, a more informal and democratic online culture is developing, especially in younger generations. This culture is increasingly conflicting with traditional teaching styles. One of these trends involves the introduction of more democratic and participatory interaction styles in daily...
conference paper 2012
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Beirão, J.N. (author)
Due to its complexity, the evolution of cities is something that is difficult to predict and planning new developments for cities is therefore a difficult task. This complexity can be identified on two levels: on a micro level, it emerges from the multiple relations between the many components and actors in cities, whereas on a macro level it...
doctoral thesis 2012
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Dekker, M. (author)
In this thesis we discuss ways to improve teaching methods for agent oriented programming. The research approach consists of several steps. First data is gathered from groups of students participating in a first year agent programming project that uses the Unreal Tournament 2004 environment. The stronger and weaker groups are analyzed in a...
master thesis 2012
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Beirao, J.N. (author), Mendes, G. (author), Duarte, J. (author), Stouffs, R.M.F. (author)
This paper shows the first results of a prototype implementation of a generative urban design tool. This implementation will form part of a design support tool for a GIS based platform defined to formulate, generate and evaluate urban designs. These three goals, formulation, generation and evaluation are integrated by connecting three modules...
conference paper 2010
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