Searched for: subject%3A%22design%255C+process%22
(41 - 60 of 122)

Pages

document
van Dooren, E.J.G.C. (author)
This thesis proposes a framework to address the design process in design education. Building upon the assumption that teachers, being professional designers, do not discuss the design process in the architectural design studio and do not have a vocabulary to do so, five generic elements or anchor points are defined which represent the basic...
doctoral thesis 2020
document
Winkel, S. (author)
In the current breakwater design process, not all feasible concepts can be explored due to time constraints. However, designers are also influenced by breakwaters constructed near, or at the same location as their breakwater project. But also conservative assumptions influence the breakwater design process, for instance, regarding the wave...
master thesis 2020
document
van Dooren, E.J.G.C. (author), Els, Boshuizen (author), van Merriënboer, J.J.G. (author), Asselbergs, M.F. (author), van Dorst, M.J. (author)
The aim of design education is that students learn to think and act like designers. However, the focus in the design studio is mainly on the design product, whereas the ‘why and how’ of the design process are barely addressed. A risk of learning by performing real-life tasks without addressing the skills involved, that is, without receiving...
journal article 2020
document
Rao, Vivek (author), Kim, E.Y. (author), Kwon, Jieun (author), Agogino, Alice M. (author), Goucher-Lambert, Kosa (author)
Designers’ choices of methods are well known to shape project outcomes. However, questions remain about why design teams select particular methods and how teams’ decision-making strategies are influenced by project- and process-based factors. In this mixed-methods study, we analyze novice design teams’ decision-making strategies underlying 297...
journal article 2020
document
Klemke, Roland (author), Antonaci, Alessandra (author), Limbu, B.H. (author)
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not only in MOOCs, only few cases are meaningfully designed and empirically tested. The...
journal article 2020
document
Wilke, H. (author), Badke-Schaub, P.G. (author), Thoring, K.C. (author)
This paper reports an embedded single case study from a globally operating manufacturer for digital healthcare products. Based on nine semi-structured interviews, document analysis, and a diary study among employees, we were able to gain insights on the daily business routines and interactions of the design team, the UX research team, and the...
journal article 2020
document
Stewart, Shelby (author), Giambalvo, Jack (author), Vance, Julia (author), Faludi, Jeremy (author), Hoffenson, Steven (author)
Many different product development approaches are taught and used in engineering and management disciplines. These formalized design methods, processes, and environments differ in the types of projects for which they are relevant, the project components they include, and the support they provide users. This paper details a review of sixteen...
journal article 2020
document
van Merle, Oukje (author)
Connectivity within residential diversity is seen of high importance in current times of increasing polarization around economic and ethnic diversity. Due to an (1) erosion of institutions such as family and churches, (2) an increase of homogeneous networks, (3) a rise of urban places without clear links to each other, and (4) an upcoming...
master thesis 2019
document
Tselik, Etse (author)
There is an increasing number of products in the market. Many of them get copied the second they launch. In the end, everything looks identical. Digitalization is the main reason behind, causing the commoditization of the products (van Erp, 2011). Eventually, a brand becomes the only thing creating difference among competitors. However, instead...
master thesis 2019
document
Romero Valdes Victoria, Daniela (author)
This project focuses on the integration of User Research in a Qualitative approach into an Agile work environment by conducting an in-house Case Study with Werkspot (Home improvement platform in the Netherlands). Customer expectations have hit an all-time high globally (Salesforce Research 2018) and as such, companies are expected to provide...
master thesis 2019
document
Kushwaha, Vishwajeet (author)
This M.Sc. thesis is related to the use of Design Structure Matrix (DSM), a design process modeling technique, to model, analyze and improve design processes in Oil and Gas Construction Projects. DSM was used to model the design process of an engineering design section at an Oil and Gas Engineering Company using the information dependencies in...
master thesis 2019
document
Kroese, Lieke (author)
The Dutch national spatial planning system is increasingly dealing with wicked multi-layered spatial challenges, also known as integral challenges. This development has led to a transition in the current national spatial planning system by means of the new Environment and Planning Act, which aims to work in a multi-level governance manner. One...
master thesis 2019
document
Wegener, F.E. (author), Gonçalves, M. (author), Dankfort, Zoë (author)
In this paper on designing organizational processes, we combine insight on reflection-in-action with the role of reflection and experimenting from the organizational routine dynamics literature. Illustrated through a case at a strategy consultancy, we show how a prototyped workshop can elicit reflection-in- action when designing organizational...
conference paper 2019
document
van Dooren, E.J.G.C. (author), van Dorst, M.J. (author), Asselbergs, M.F. (author), Van Merriënboer, J.J.G. (author), Els, Boshuizen (author)
The purpose of the architectural design studio is that students learn to think and act like designers. However, communication between teachers and students seems to be problem- atic. Teachers barely seem to explain how designers work, which may be confusing for stu- dents. To learn professional reasoning processes and strategies, different...
journal article 2019
document
Klitsie, J.B. (author), Price, R.A. (author), de Lille, C.S.H. (author)
Companies are organised to fulfil two distinctive functions: efficient and resilient exploitation of current business and parallel exploration of new possibilities. For the latter,<br/>companies require strong organisational infrastructure such as team compositions and functional structures to ensure exploration remains effective. This paper...
conference paper 2019
document
Lloyd, P.A. (author)
This paper takes a narrative seam through the design discipline, attempting to explain how design methodology, one of the three types of Nigel Cross' designerly ways of knowing, has changed over the 40 years of Design Studies. Specifically, the paper identifies the point when a ‘social turn’ in the discipline occurred, allowing more nuanced...
journal article 2019
document
Wang, G. (author), Marradia, Chiara (author), Albayrak, A. (author), van der Cammen, T.J.M. (author)
Co-designing with people with dementia (PwD) can uncover their needs and preferences, which have been often overlooked. It is difficult for PwD to understand designers and express themselves in a conventional co-design session. This study aims to evaluate the effects of involving PwD in design research on both PwD and the design process; to...
review 2019
document
Yang, Yujing (author), Brik, N.J. (author), de Jong, Peter (author), Gonçalves, M. (author)
Framing is a crucial skill for connecting problem and solution spaces in the creative design process, both for individuals and teams. Frames are implicit in individuals’ cognitive thinking, but the creation of shared frames plays a vital role in collaborative design. Many studies have attempted to describe the framing process, but little is...
conference paper 2019
document
Shah, Ashni (author), Huidobro Pereda, Alfonso (author), Gonçalves, M. (author)
Multidisciplinary agile teams working in fast paced, delivery-oriented sprint cycles of two weeks can experience moments of stuckness. Typically, these moments can be characterised by the inability to continue, which can be quite detrimental in agile settings, where time is pressured. This paper aims to explore these moments of stuckness, to...
conference paper 2019
document
Kroon, Ruby (author)
This research analysed the effects of using an AR co-design environment as a supportive tool during design meetings, on the interaction within a project team.<br/>Lacking interaction is a problem that occurs project wide in the construction industry and can cause diverse effects, leading to mistakes and rework. This lack often originates in the...
master thesis 2018
Searched for: subject%3A%22design%255C+process%22
(41 - 60 of 122)

Pages