Searched for: subject%3A%22games%22
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Ladino, Andres (author), Wang, M. (author)
Lane change maneuvers are main causes of traffic turbulence at highway bottlenecks. We propose a dynamic game framework to derive the system optimum strategy for a network of cooperative vehicles interacting at a merging bottleneck. Cooperative vehicles on the highway mainline seek for optimal strategies (i.e., whether and when to perform...
book chapter 2021
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Grammatico, S. (author)
We address the problem to control the charging schedules in a large population of plug-in electric vehicles, considered as heterogeneous noncooperative agents, with different strongly convex cost functions weakly coupled by a common pricing signal, convex charging constraints, e.g. plug-in times, deadlines and capacity limits. We assume a...
book chapter 2019
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Shaker, Noor (author), Liapis, Antonios (author), Togelius, Julian (author), De Vasconcelos Abreu Lopes, R. (author), Bidarra, Rafael (author)
This chapter addresses a specific type of game content, the dungeon, and a number of commonly used methods for generating such content. These methods are all “constructive”, meaning that they run in fixed (usually short) time, and do not evaluate their output in order to re-generate it. Most of these methods are also relatively simple to...
book chapter 2016