Searched for: subject%3A%22games%22
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Gijsman, Hein (author)
Loneliness is a large and growing problem among adolescents. Body image has a strong relationship with loneliness, especially among young people. Therefore, a promising way to increase social wellbeing among this group is by increasing body satisfaction. This report presents various aspects that should be taken into account when designing an...
master thesis 2021
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Pieters, M.S. (author)
In order to support the development of children, they are continuously monitored at all types of care they go to. The goal of SWKGroep is to improve this support of the development. In order to do this, and enrich their portfolio, they want to know the possibilities of measuring the development with the use of a physical game. <br/><br/>This...
master thesis 2020
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de Lange, Adinda (author)
As of October 2017 the Civic Integration Act (WI 2013) (Rijksoverheid, 2017) states that all non-EU newcomers that want to integrate in The Netherlands have to participate in the Participation statement procedure (PSP). As part of this procedure newcomers have to sign that they understand and respect the Dutch core values: freedom, equality and...
master thesis 2018
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Kersteman, M.P.C. (author)
Children between the ages 8-12 want to discover what they are capable of through challenge affording toys. At the same time millennial parents would like to stay active, thoughtful participants in their children’s lives. They fear children will isolate themselves by playing video games. The increasing demand for digital entertainment shows that...
master thesis 2017
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Van Dooren, M.M.M. (author), Visch, V.T. (author), Goossens, R.H.M. (author), Spijkerman, R. (author), Hendriks, V.M. (author)
Applying persuasive games in mental healthcare contexts, especially using game-elements to support and redesign therapy, is a relatively new concept. In the youth addiction care context, patients often have comorbidities, causing a lot of differences between them. Besides this, therapists apply the therapy protocol in a specific personal way,...
conference paper 2015
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Schipper, T.J.C. (author)
This report details the analysis of a serious games developer’s creation process, explores the stakeholders, weaknesses and opportunities in that process and describes the design of a game content co-creation tool that addresses these. We identify clients’ lack of contextual awareness about game content as a key cause of problems during the...
master thesis 2015
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Tan, R.E. (author)
An understanding of cities as open systems whose agents act on them simultaneously from below and above, influencing urban processes by their interaction with them and with each other, is replacing the simplistic debate on urban participation which asks whether cities should be organized bottom-up or top-down. This conceptualization of cities as...
doctoral thesis 2014
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De Ruiter, H.A.R. (author)
Activity plays an important role in maintaining health and avoiding excess disabilities in later life. This is not only true for physical activity, but also for mental activity and the according mental health. Example of a beneficial activity that keeps the brain healthy and preserves mental functionality is social activity or in other words...
master thesis 2014
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Bezuijen, A. (author)
This thesis describes the complete redesign of the serious game TeamUp. Introduction At the faculty of Technology, Policy and Management a first concept of a serious game had been developed to assist in teamwork training. The goal of this graduation project was to take this concept and develop it into a full featured prototype that can be used...
master thesis 2012
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Van Wijk, X.L. (author)
Vogel’s is market leader in Europe for the business of placement and mounts for audio and video equipment. Always looking for opportunities to expand their market, they have started developing accessories for the gaming industry. In order to become a serious player in the market for gaming accessories Vogel’s wants to gain knowledge of gaming...
master thesis 2011
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Van Campen, S. (author)
The goal of disaster management is to deploy the scarce amount of resources as effectively as possible. Exercises are needed, because disasters occur seldom while the logistical chain of disaster management is very complex. Currently the two most important support tools for these are EmergoTrain System (from Swedish institute KMC) and ISEE (from...
master thesis 2010
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Lavrysen, T.H.M. (author)
In this project, the interactions between parents and their children, while performing daily activities were researched, as well as their opinions on energy saving and playing games together. Using these insights, a product had to be designed that fits within the current activities at Philips and that brings together parents and their children...
master thesis 2010
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De Keijzer, B. (author)
In many real-world decision making settings, situations arise in which the parties (or: players) involved must collectively make decisions while not every player is supposed to have an equal amount of influence in the outcome of such a decision. The "weighted voting game" is a model that is often used to make such decisions. The amount of...
master thesis 2009
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