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document
Degrande, N. (author), De Vleeschauer, D. (author), Kooij, R.E. (author), Mandjes, M.R.H. (author)
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the gamer’s performance considerably. Game client software usually has a built-in process to measure this RTT (also referred to as ping time), and therefore gamers do not...
conference paper 2006
document
Wattimena, A.F. (author), Kooij, R.E. (author), Van Vugt, J.M. (author), Ahmed, O.K. (author)
conference paper 2006