Searched for: subject%3A%22online%255C+games%22
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document
Märtens, M. (author)
This thesis is a contribution to a deeper understanding of how information propagates and what this process entails. At its very core is the concept of the network: a collection of nodes and links, which describes the structure of the systems under investigation. The network is a mathematical model which allows to focus on a very fundamental...
doctoral thesis 2018
document
Jia, L. (author), Shen, S. (author), Epema, D.H.J. (author), Iosup, A. (author)
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attracted hundreds of millions of users who, apart from playing the game, also socialize with each other through gaming and viewing gamecasts. As a form of User Generated Content (UGC), gamecasts play an important role in user entertainment and gamer...
journal article 2016
document
Jia, L. (author), Shen, S. (author), van de Bovenkamp, R. (author), Iosup, A. (author), Kuipers, F.A. (author), Epema, D.H.J. (author)
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which...
journal article 2015
document
Shen, S. (author)
Networked Virtual Environments (NVEs) are virtual environments where physically distributed, Internet-connected users can interact and socialize with others. The most popular NVEs are online games, which have hundreds of millions of users and a global market of tens of billions Euros per year. Besides entertainments, NVE techniques are used in...
doctoral thesis 2015
document
Warmelink, H. (author)
Gaming has played an important part in our daily lives for quite some time now. As a result, many researchers are interested in the various ways in which gaming has an impact beyond its own context. This dissertation explores one particular type of impact, i.e., the impact of gaming on organizations. It theorizes that gaming is a frame of mind...
doctoral thesis 2013
document
Warmelink, H.J.G. (author), Siitonen, M. (author)
Numerous researchers have written about the social dynamics of player communities in multiplayer online games. Following a systematic review of refereed empirical research publications from 2000-2010, this article synthesizes the key methods and concepts researchers have used to study and characterize player communities, as well as the aspects...
conference paper 2011
Searched for: subject%3A%22online%255C+games%22
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