Searched for: subject%3A%22persuasion%22
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Albers, N. (author), Brinkman, W.P. (author), Neerincx, M.A. (author)
A human therapist continuously adapts how they persuade a client to adhere to a behavior change intervention based on theoretical expertise, past experience with the client as well as other clients, and the client's current situation. We aim at incorporating these elements into the persuasive communication of a conversational agent that acts as...
abstract 2021
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Maguire, Aaron (author)
To assist smokers in potentially quitting their habit, this paper investigates digital eHealth applications. Based on a dataset provided by research into an eHealth application, it aims to determine if persuasive activities can convince users of the usefulness of competencies determined to assist in quitting smoking. A thematic analysis was used...
bachelor thesis 2024
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Visch, V.T. (author), Vegt, N.J.H. (author), Anderiesen, H. (author), Van der Kooij, K. (author)
The following position paper proposes a general theoretical model for persuasive game design. This model combines existing theories on persuasive technology, serious gaming, and gamification. The model is based on user experience, gamification design, and transfer effects.
conference paper 2013
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Ruitenberg, H.P. (author), Desmet, P.M.A. (author)
This paper presents an exploration of how knowledge drawn from the positive psychology domain can be used to design products and services that contribute to the happiness of the users. Two distinctions are proposed to structure initiatives in well-being driven design: activity- versus product-focus, and promise- versus problem-focus. A design...
conference paper 2012
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Arik, D. (author), Van Boeijen, A.G.C. (author), Kandachar, P.V. (author)
Health behaviour change is a key issue in India and especially for reducing diabetes related risks. But the issue is confined neither to diabetes nor to India. After the proliferation of personal digital devices and widespread internet access, persuasion for behaviour change has taken new forms. In this paper we propose 8 design guidelines for...
conference paper 2009
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Kortmann, Rens (author), Scholten, L. (author)
Learning multi-cultural team competencies is important for engineering students to prepare for an increasingly global workspace. We evaluated the game BAFÁ BAFÁ with groups of Master students from varying engineering programmes using a mixed methods approach. The game experience of 118 participants was measured. These participants experienced...
conference paper 2020
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Albers, N. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
conference paper 2021
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Albers, N. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Despite their prevalence in eHealth applications for behavior change, persuasive messages tend to have small effects on behavior. Conditions or states (e.g., confidence, knowledge, motivation) and characteristics (e.g., gender, age, personality) of persuadees are two promising components for more effective algorithms for choosing persuasive...
conference paper 2023
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Dikken, Olivier (author), Prakash, Kushal (author), Roseboom, Bart (author), Rubio, Ana (author), Østvik, Sander (author), Bueno Perez, M.R. (author), Ziliotto Salamon, N. (author), Bidarra, Rafael (author)
Adding energy-saving products to your house can benefit the economy, the environment and your living comfort. However, these products are very costly, and many people cannot afford them using their own savings. There exist several options for funding these projects, but people do not take advantage of such due to lack of information and the...
conference paper 2020
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Bustio-Martínez, Lázaro (author), Herrera-Semenets, Vitali (author), García-Mendoza, Juan-Luis (author), González-Ordiano, Jorge Ángel (author), Zúñiga-Morales, Luis (author), Sánchez Rivero, Rubén (author), Quiróz-Ibarra, José Emilio (author), Santander-Molina, Pedro Antonio (author), van den Berg, Jan (author), Buscaldi, Davide (author)
Persuasion is a human activity of influence. In marketing, persuasion can help customers find solutions to their problems, make informed choices, or convince someone to buy a useful (or useless) product or service. In computer crimes, persuasion can trick users into revealing sensitive information, or even performing actions that benefit...
conference paper 2024
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Alonso, Jose M. (author), Barro, Senén (author), Bugarín, Alberto (author), van Deemter, Kees (author), Gardent, Claire (author), Gatt, Albert (author), Reiter, Ehud (author), Sierra, Carles (author), Theune, Mariët (author), Tintarev, N. (author), Yano, Hitoshi (author), Budzynska, Katarzyna (author)
We have defined an interdisciplinary program for training a new generation of researchers who will be ready to leverage the use of Artificial Intelligence (AI)-based models and techniques even by non-expert users. The final goal is to make AI self-explaining and thus contribute to translating knowledge into products and services for economic...
conference paper 2021
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van Dooren, M.M.M. (author), Visch, V.T. (author), Spijkerman, Renske (author)
In this position paper we discuss the application of personalization in persuasive technology design in light of the Personalized Design Process model (PDP-model). The PDP-model defines personalization as aligning a persuasive product to the end-user by stakeholder involvement (i.e. designers, endusers, domain experts and family/relatives)...
conference paper 2017
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Erdbrink, A.E. (author), Kortmann, Rens (author), Verbraeck, A. (author)
Persuasive games for societal interventions aim to shape, reinforce<br/>or change players’ attitudes and behavior to help solving complex societal<br/>issues. In earlier work, we explored how persuasive game mechanics may<br/>contribute to the formation of attitudes in persuasive games. As a follow-up, this paper presents four design...
conference paper 2019
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Parmar, V.S. (author)
Information poverty cannot be addressed by simply giving away computers and installing internet connections in rural areas. What is really needed is to offer rural users relevant, personalized information that enables them to make positive changes in their daily lives, rather than give them the type of information that is typically available via...
doctoral thesis 2009
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Blanson Henkemans, O.A. (author)
There is a shift in traditional health care, from one-side dictated treatment to a situation wherein the patient is involved, self-determined, and performs self-care activities. This new patient role is complex, but by deploying Information and Communication Technology (ICT) in the medical domain, eHealth services can stimulate maintaining a...
doctoral thesis 2009
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Van der Kooij, K. (author), Hoogendoorn, E. (author), Spijkerman, R. (author), Visch, V.T. (author)
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret. One cause for the contradictory...
journal article 2015
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Tripathi, Jayanshi (author), de Vries, Roelof A. J. (author), Lemke, M. (author)
Persuasion can be defined as an active attempt by a person to change the behavior and attitudes of others. The purposive attempt to influence one’s behavior can originate from different areas, and people who are able to do so are often referred to as influencers. Social media platforms such as Instagram or YouTube have become crucial platforms...
journal article 2022
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Bombaerts, Gunter (author), Anderson, Joel (author), Dennis, Matthew James (author), Gerola, Alessio (author), Frank, Lily (author), Hannes, Tom (author), Hopster, Jeroen (author), Marin, L. (author), Spahn, Andreas (author)
The “attention economy” refers to the tech industry’s business model that treats human attention as a commodifiable resource. The libertarian critique of this model, dominant within tech and philosophical communities, claims that the persuasive technologies of the attention economy infringe on the individual user’s autonomy and therefore the...
journal article 2023
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Bullée, Jan Willem Hendrik (author), Montoya, Lorena (author), Pieters, W. (author), Junger, M. (author), Hartel, P.H. (author)
The aim of this study was to explore the extent to which persuasion principles are used in successful social engineering attacks. Seventy-four scenarios were extracted from 4 books on social engineering (written by social engineers) and analysed. Each scenario was split into attack steps, containing single interactions between offender and...
journal article 2018
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Erdbrink, A.E. (author), Michael, J. (author), Kortmann, Rens (author), Hamel, M. (author), Eijck, K. Van (author), Verbraeck, A. (author)
Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume the music. This paper presents an exploratory case study with the...
journal article 2021
Searched for: subject%3A%22persuasion%22
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