Searched for: subject:"serious%5C+game"
(1 - 20 of 103)

Pages

document
Fonseca, Xavier (author)
This thesis broadens current understanding of how location-based games can promote meaningful social interaction in citizens' own neighbourhoods. It investigates social cohesion and the role of social interaction to its promotion, delves into which requirements users have for playing in their neighbourhood and with its citizens, and takes a...
doctoral thesis 2021
document
Fonseca, Xavier (author), Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature...
journal article 2021
document
Bódi, Dorina (author)
The fourth industrial revolution is changing the way of working and manufacturing in multiple ways. The increasing digitalization of business processes makes employees more productive, lowers costs for firms, reduces the environmental footprint of the companies, and improves the quality of services. While born-digital companies built their...
master thesis 2020
document
Scharpff, J.C.D. (author)
This thesis explores the potential of self-regulation in collective decision making to align interests and optimise joint performance. Demonstrated in the domain of road maintenance planning, this research contributes novel incentive mechanisms and algorithmic techniques to incite self-regulation and coordinate agent interactions, paired with a...
doctoral thesis 2020
document
Rocco, Roberto (author), Pojani, D. (author)
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a role-playing exercise (the Great Planning Game [GPG]) and a serious game (Polis PowerPlays [PPP]) employed in a planning theory course offered at The University of Queensland in Australia. The study reveals that role-playing and serious gaming...
journal article 2020
document
Bai, N. (author), Azadi, S. (author), Nourian, Pirouz (author), Pereira Roders, A. (author)
The paper reports the formulation, the design, and the results of a serious game developed for structuring negotiations concerning the redevelopment of a university campus with various stakeholders. The main aim of this research was to formulate the redevelopment planning problem as an abstract and discrete decision-making problem involving...
conference paper 2020
document
Yang, Liu (author), Zhang, Lufeng (author), Philippopoulos-Mihalopoulos, Andreas (author), Chappin, E.J.L. (author), van Dam, Koen H. (author)
Car-oriented transport infrastructure developments have had detrimental impacts on the public realm in terms of poor walkability and fractured leftover urban spaces. To build integrated transport infrastructure and public space systems with considering non-motorized travelers’ behavior, we present an integrated methodology incorporating an...
journal article 2020
document
Sjölund, Albert (author), Straatman, Martijn (author), Van Osch, Millen (author), Findra, Oliver (author), Patil, Pradyot (author), Bueno Perez, M.R. (author), Ziliotto Salamon, N. (author), Bidarra, Rafael (author)
Performance of newly-formed project teams is often limited, or at least delayed, when team members refrain from sharing their ideas due to unfamiliarity with their peers. A variety of ice-breaking methods can help overcome this cold start, but mostly they need to be deployed and moderated by experienced facilitators. This setup is rarely an...
conference paper 2020
document
Freese, M. (author), Lukosch, Heide (author), Wegener, Jan (author), König, Alexandra (author)
Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. This article reports on specific challenges in using games as...
journal article 2020
document
Roukouni, A. (author), Lukosch, Heide (author), Verbraeck, A. (author), Zuidwijk, Rob (author)
Logistics and transport systems are complex systems for which sustainable innovations are urgently needed. Serious games are an acknowledged tool for training, learning, and decision making, as well as for helping to introduce innovative concepts for complex systems. Technological innovations for the transport domain that can improve...
journal article 2020
document
Raateland, Wouter (author), Chronas, Konstantinos (author), Wissel, Tim (author), Bruyn, Tim (author), Konuralp, Bertan (author), Bueno Perez, M.R. (author), Ziliotto Salamon, N. (author), Bidarra, Rafael (author)
In recent years there has been an increasing shift from traditional work to knowledge work. Students are not always well prepared for such a work mode and struggle with time and energy management, leading to stress and long unhealthy study sessions. There are many applications aimed at developing productivity habits. A few of them are...
conference paper 2020
document
Dikken, Olivier (author), Prakash, Kushal (author), Roseboom, Bart (author), Rubio, Ana (author), Østvik, Sander (author), Bueno Perez, M.R. (author), Ziliotto Salamon, N. (author), Bidarra, Rafael (author)
Adding energy-saving products to your house can benefit the economy, the environment and your living comfort. However, these products are very costly, and many people cannot afford them using their own savings. There exist several options for funding these projects, but people do not take advantage of such due to lack of information and the...
conference paper 2020
document
Diepersloot, Boedi (author)
This thesis researched the possible use of agile project management for infrastructure project through the use of a serious research game. The thesis showed that there are different serious games and created a serious research game. By playing the serious research game with agile and traditional project management experts a hypothesis was...
master thesis 2019
document
Macquart, Laurane (author)
Persuasive games for complex systems have subtle messages they want to convince stakeholders of the complex system of in question of in order to help them solve certain problems. However, there currently is little known about the persuasive game design principles used in those games to convey the persuasive message, especially how people with...
master thesis 2019
document
Caminada, Sytze (author)
Serious games have the potential to be used as an innovative data collection method. Combining this with Discrete Choice Modelling (DCM) could create a methodology that provides insight into the player's behaviour and allows for creating a realistic simulation. This innovative Game and Choice Based Simulation (GCBS) methodology has been...
master thesis 2019
document
Sluiter, Kasper (author)
The River Intellectuals network is an organization that wants to connect academic students to Balkan river conservation. In July 2019 the first Student for River Camp is organized. Students from the Balkan, and the rest of Europe, applied for a week of lectures and activities at the Soča river in Slovenia. It is identified that these students,...
master thesis 2019
document
Estourgie, Julien (author)
This thesis studies how serious game developers can develop robust business models with regard to future uncertainties that these developers must be able to deal with. Twelve in-depth interviews were held with managers, owners, and entrepreneurs of serious game developers in the Netherlands to identify and describe in detail the future...
master thesis 2019
document
de Jong, Lucas (author)
Cultural differences in the business world are often met with surprise and irritation. The aim of this graduation project was to create a persuasive game design that teaches managers in an international context how to work with cultural differences. For this, the game makes use of the the cultural theoretical model that was created by Fons...
master thesis 2019
document
Boogaard, Mina (author)
The start of this project is a first version of a serious game that was designed by the company MEDD. This is an independent design and consultancy agency for healthcare. They designed this game as part of their ‘Met Elkaar Durven Doen’ toolbox, which they use in trainings and workshops. The Haga Hospital is the co-design partner of the game,...
master thesis 2019
document
Sotiriadou, Alexia (author)
The largest part of the European ports are engaged into addressing proactively environmental and societal issues in order to achieve an always more sustainable development. However, there are several sources that indicate that gaps and barriers exist which impede the sustainable development of many Mediterranean ports. In order to deal with the...
master thesis 2019
Searched for: subject:"serious%5C+game"
(1 - 20 of 103)

Pages