Searched for: subject%3A%22social%22
(1 - 16 of 16)
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Fonseca, Xavier (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space. Earlier research on user requirements for such games have identified seven different activity types that have proven to initiate social interaction and...
journal article 2022
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on social interaction in public space. They have been successful to various extents at bringing players together to interact in public space; yet there is lack of knowledge and consensus on how to design these games from a technical perspective. This...
conference paper 2022
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Fonseca, Xavier (author), Lukosch, S.G. (author), Lukosch, H.K. (author), Brazier, F.M. (author)
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on...
journal article 2021
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Fonseca, Xavier (author), Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature...
journal article 2021
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Lancel, K.A. (author), Maat, Hermen (author), Brazier, F.M. (author)
Can a multi-sensory model of disruption be designed for shared social touch in public space of merging realities? This paper presents a multi-sensory model for disruption design for shared social touch experience in public space of merging realities. This model is based on analysis of three different artistic orchestrations performed in the...
journal article 2020
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Lancel, K.A. (author), Maat, Hermen (author), Brazier, F.M. (author)
Is human hosting essential to social touch in the public space of merging realities? This paper explores the role of hosting in art and design for mediating social touch in public space, social robotics, virtual reality and tele-matic environments. The question of whether human hosting is essential to social touch was the focus of three...
conference paper 2020
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Slingerland, G. (author), Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed...
journal article 2020
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) successfully promote playful experiences engaging millions of players throughout the world. The potential of embedding such location-based experiences in educational practice has been recognised but not yet fully embraced. LBGs and educational location-based applications have been used to enhance critical thinking,...
journal article 2020
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
This paper describes different types of activities/challenges designed for social interaction, while discussing the performance of such challenges using the mobile digital game “Secrets of the South” (http://secretsofthesouth.tbm.tudelft.nl/, Secrets of the South). The game was played as part of a scientific meeting, with participants from 25...
conference paper 2019
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Lancel, K.A. (author), Brazier, F.M. (author), Maat, Hermen (author)
Can shared intimate experience of social touch be mediated through multi-brain-computer interface (Multi-brain BCI) interaction in public space? Two artistic EEG KISS orchestrations, both multi-modal, multi-brain BCIs, are shown to create novel shared experiences of social touch in public space. These orchestrations purposefully disrupt and...
book chapter 2019
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Lancel, K.A. (author), Maat, Hermen (author), Brazier, F.M. (author)
Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory...
conference paper 2019
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Lancel, K.A. (author), Brazier, F.M. (author), Maat, Hermen (author)
Can shared experience and dialogue on social touch be orchestrated in playful smart public spaces? In smart city public spaces, in which physical and virtual realities are currently merging, new forms of social connections, interfaces and experiences are be- ing explored. Within art practice, such new connections include new forms of affective...
book chapter 2019
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Lancel, K.A. (author), Brazier, F.M. (author), Maat, Hermen (author)
This paper introduces art and research on disrupted, touch in networked environments in which realities merge. Aesthetic sensory disruption and haptic distribution are purposefully designed for reflection, in a new type of ‘dialogue space’. The effects of embodied cognition, with respect to trust and experience, are explored in Artistic Social...
conference paper 2018
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
This paper provides a general overview on different perspectives and studies on social cohesion, offers a definition of social cohesion that is deeply rooted in current literature, and provides a framework that can be used to characterize social cohesion and help support resilient cities. The framework highlights the factors that play a...
journal article 2018
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Fonseca, Xavier (author), Lukosch, S.G. (author), Lukosch, H.K. (author), Tiemersma, S.A. (author), Brazier, F.M. (author)
Challenging neighbourhoods in large cities most often lack social coherence. Meaningful social interaction between citizens in such neighbourhoods is needed to increase coherence, and games may be a means to this end. This paper reflects on the structure of a dedicated game design workshop with teenagers from 12 to 16 years of age designed to...
abstract 2017
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Bohorques Montemayor, L. (author), Nevejan, C.I.M. (author), Brazier, F.M. (author)
This paper explores the sense of participation of a spatially distributed individual—in the intersections of physical and mediated networks. This sense is fundamental to an individuals’ experience as a participant in systems designed to this purpose including today’s social media and new media generations of infrastructures. Mediated networks...
conference paper 2013
Searched for: subject%3A%22social%22
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