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document
Alpern, S. (author), Fokkink, R. (author), Gal, S. (author), Timmer, M. (author)
We present a stochastic game that models ambush/search in a finite region Q which has area but no other structure. The searcher can search a unit area of Q in unit time or adopt an "ambush" mode for a certain period. The searcher "captures" the hider when the searched region contains the hider's location or if the hider moves while the searcher...
journal article 2013
document
Alpern, S. (author), Fokkink, R.J. (author), Kikuta, K. (author)
In an accumulation game, the Hider secretly distributes his given total wealth $h$ among $n$ locations, while the Searcher picks $r$ locations and confiscates the material placed there. The Hider wins if what is left at the remaining $n-r$ locations is at least 1; otherwise the Searcher wins. Ruckle's conjecture says that an optimal Hider...
journal article 2010