Searched for: subject%3A%22virtual%255C+learning%255C+environments%22
(1 - 9 of 9)
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Schouten, D.G.M. (author), Deneka, Agnes A. (author), Theune, Mariët (author), Neerincx, M.A. (author), Cremers, Anita H.M. (author)
People of low literacy could benefit from automated support when learning about societal participation. We design an Embodied Conversational Agent (ECA) ‘coach’ that can provide effective learning support to low-literate learners, develop a prototype virtual learning environment, and evaluate this prototype with low-literate end users. First,...
journal article 2022
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Schouten, D.G.M. (author)
This thesis presents the research, design, and evaluation of the learning support system VESSEL: Virtual Environment to Support the Societal participation Education of Low-literates. The project was started from the premise that people of low literacy in the Netherlands participate in society less often and less effectively than literate people...
doctoral thesis 2020
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Schouten, D.G.M. (author), Massink, Pim (author), Donker, Stella F. (author), Neerincx, M.A. (author)
In this study, we attempt to specify the cognitive support behavior of a previously designed embodied conversational agent coach that provides learning support to low-literates. Three knowledge gaps are identified in the existing work: an incomplete specification of the behaviors that make up ‘support,’ an incomplete specification of how this...
journal article 2020
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Keenaghan, G.N. (author)
The conceptual framework of the proposed novel system was to provide a stimulating learning experience for dislocated digital learners, who are seen as individuals with different perceptions and expectations. In addition to functionally integrate technological, cognitive and social enablers, the system was required to encapsulate what can be...
doctoral thesis 2018
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Schouten, D.G.M. (author), Smets, N.J.J.M. (author), Driessen, Marianne (author), Fuhri, Knup (author), Neerincx, M.A. (author), Cremers, Anita H.M. (author)
People of low literacy experience difficulties while participating in society. Learning support software could help alleviate these difficulties. However, there is currently no overview of theoretically and empirically sound requirements for this kind of support. This paper uses the situated cognitive engineering method to create a...
journal article 2016
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Sandoval Martinez, M.A. (author)
Virtual reality is a technology that immerse users to an out of the world experience. Making use of a VR headsets like the Oculus rift. According to literature one of the aspects that is less addressed, by current available products that are compatible with virtual reality, is the sense of touch. This master thesis shows the Research and...
master thesis 2016
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Van Haaren, F.J.M. (author)
The continuous rise of internet solutions in everyday life and business is resulting in a growing awareness that higher education should embed more Web2.0 technologies in the learning process. 65% of higher education institutions now say that online learning is a critical part of their long-term strategy (Allen & Seaman, 2011). Blended learning...
master thesis 2012
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Bier, H.H. (author)
Web-based applications for academic education facilitate, usually, exchange of multimedia files, while design-oriented domains such as architectural and urban design require additional support in collaborative real-time drafting and modeling. In this context, multi-user interactive interfaces employing game engines as well as Virtual Reality (VR...
conference paper 2011
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Bull, K. (author), Hull, N. (author), Peck, D.P. (author)
EADIS is a two year international initiative funded by Leonardo Da Vinci UK. It involves five European design-related educational institutions who have developed a Vehicle Telematics Road Map. The map acts as the basis for an internationally available online training programme that shares knowledge about telematics and its innovative and...
conference paper 2009
Searched for: subject%3A%22virtual%255C+learning%255C+environments%22
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