Searched for: subject%3A%22virtual%255C%2Breality%22
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Raja, Adhityan (author)
Dementia is an umbrella term for progressive loss of cognitive abilities, which mainly affects elderly- affecting relationships, feelings and behaviour. A person living with dementia (PLWD) might forget the names of their grandchildren, the face of their loved ones, important places and life events. Due to the rising population growth with more...
master thesis 2023
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de Vries, Joris (author)
This report describes the development of a redesigned haptic glove for SenseGlove, a Delft-based startup specializing in haptic technologies for use in Virtual Reality. Their Nova product line offers force feedback, haptics, and finger tracking to increase immersion in VR and provide intuitive interaction with virtual objects for training...
master thesis 2023
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Bogaart, Loran (author)
In order to design safe and effective interactions between autonomous vehicles (AVs) and human road users, it is essential to understand the mechanisms underlying human-human merging behavior. Driving simulator experiments can be used to study these mechanisms, but previous research has primarily focused on the behavior of individual drivers...
master thesis 2023
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Remeijsen, Pascal (author)
Virtual cognitions are simulated inner thoughts, which are presented as a voice over. Previous research has shown the ability of virtual cognitions to increase the self-efficacy and knowledge of the users. When presenting such VR systems to users, having the VR system adapt to the user can improve their efficacy. For instance, by using eye-gaze...
master thesis 2023
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Koopmans, Jaap (author)
According to the Rijksinstituut voor Volksgezondheid en Milieu (RIVM), there will be more focus on tackling the unhealthy effects of urbanization in the near future. This together with the presence of a large stock of vacant buildings and other developments within these urban areas and the challenges which are formed by the developments in...
master thesis 2023
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van Wegen, M. (author), Herder, J.L. (author), Adelsberger, Rolf (author), Pastore-Wapp, Manuela (author), Van Wegen, Erwin E H (author), Bohlhalter, Stephan (author), Nef, Tobias (author), Krack, Paul (author), Vanbellingen, Tim (author)
We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to successfully perform interactions. The human haptic perception system plays a key role in this. As...
review 2023
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Li, Jie (author), Cesar, Pablo (author)
Virtual reality (VR) is the experience in a simulated interactive virtual space. It provides synthetic sensory feedback to users' actions that can physically and mentally immerse the users. Social VR is one type of VR system that allows multiple users to join a collaborative virtual environment and communicate with each other, usually by...
book chapter 2023
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Bulstra, Tijmen (author)
Young adults with Concerns about their mental health issues (YAMHI) seeking support in the Dutch mental health system struggle with long waiting times. <br/>Enliven aims to develop a virtual peer mentor support platform for YAMHIE to bridge these waiting times. This thesis explores the design process and development of a concept with the...
master thesis 2022
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von Seyfried, Moritz (author)
The Ethereal Engine combines fitness with gaming and VR. By using two actuated armatures and foot platforms, the machine can provide users with force feedback while they enjoy a multitude of simulations that do not feel like a workout at all. Regular physical exercise is very difficult for many people. This can lead to poor health and increased...
master thesis 2022
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Lázaro Bilbao, Alejandro (author)
Providing a bodily injury-free experience might be a promising opportunity for the adoption of VR and force feedback-based equipment in a gym context. Nevertheless, it is still uncertain how these systems could compromise the users’ physical state and how they should react a posteriori.<br/><br/>This Graduation project begins with the...
master thesis 2022
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van Wegen, Myla (author)
Parkinson’s Disease (PD) is one of the most common neuro-degenerative diseases worldwide, affecting patients’ ability to perform Activities of Daily Living (ADL), such as cooking and dressing, and consequently decreasing Quality of Life (QoL). Most ADL require dexterous skills which are often impaired in PD. Pharmacological therapy is often not...
master thesis 2022
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Dzelme, Rihards (author)
We are at the beginning of the most significant societal change since the internet. We are transitioning from a 2-dimensional browser-based interaction to immersive 3-dimensional experiences. The metaverse is not a place or a destination but a state where technology and ecosystem are symbiotic. <br/>Digital Twins, interactive toolkits,...
master thesis 2022
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Širokov, Roman (author)
This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grows. And as Virtual Reality as a product becomes more affordable and...
bachelor thesis 2022
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Kumar, Pratyush (author)
There has been an ever increasing focus on the development of smart cities, both by big corporate in the field of Information Communication and Technology as well as respective governments responsible for these cities worldwide. This in combination with the influx of easily accessible data owing to cheaper and efficient sensors has risen to the...
master thesis 2022
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Luggeri, Gianmarco (author)
There is a need for environmental sustainability also beyond the atmosphere: Human activities are causing a tragedy of the commons in outer space, and most of the world population does not know anything about it. Outer space has become a non-cooperative game for a few players with infinite resources, in an environment with limited resources. The...
master thesis 2022
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Zheng, Zhenja (author)
THE BRIEF &amp; HET TUSSENLAND<br/>The moment a patient receives the diagnosis of an incurable disease, it often feels like their whole world collapses. One patient explained this feeling as entering the in-between-land, the transition period from ending curative care and entering the end-of-life care. This in-between-land feels like entering an...
master thesis 2022
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Antoniades, Alkis (author)
Smoking is a leading risk factor negatively impacting the health of people, not only those partaking in it first-hand, but also to those around them. Different methods are available to assist people with quitting smoking, with various degrees of effectiveness. Researchers developing smoking cessation approaches would like to have controlled...
master thesis 2022
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Kuitert, Sjoerd (author)
Robotic teleoperation has gained popularity in various applications, including the nuclear industry, where the experience and intelligence of a human operator is necessary for making complex decisions that are beyond the autonomy of robots. Human-robot interfaces that help strengthen an operator’s situational awareness without inducing excessive...
master thesis 2022
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Verkooij, Daan (author)
It has been shown that expert gaze behavior can be used to enhance training for novices, among others in the field of laparoscopic surgery. The research in this paper focused on the effect of changing pilot gaze behavior on flight performance and detection task performance. Two groups of novices were shown a recording of expert behavior,...
master thesis 2022
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Buetler, Karin A. (author), Penalver-Andres, Joaquin (author), Özen, Özhan (author), Ferriroli, Luca (author), Müri, René M. (author), Cazzoli, Dario (author), Marchal Crespo, L. (author)
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality (VR). Recently introduced head-mounted displays (HMDs) allow to realistically mimic the body of the user from a first-person perspective (i.e., avatar) in a highly immersive VR environment. In this immersive environment,...
journal article 2022
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