Collection: education
(1 - 20 of 61)

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Ciocca, M. (author)
The goal of this thesis is to develop online model-based parameter estimation techniques for robotics towards extracting geometrical or physical properties of an unknown (or partially unknown) dynamic environment through a tactile interaction with it. The thesis focuses on a one-dimensional case of a rigid movable object, not yet studied in the...
master thesis 2016
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Al, N.P. (author)
The thesis is about the concept interior design of the Cito. The Cito is a car that is able to drive both manual and automatic. This unique functionality requires the interior to be an environment which offers people confidence to let go of control and use that same environment as an efficient personal and enjoyable tool which supports people...
master thesis 2010
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Wasch, E. (author)
At the start of the graduation project in October 2011, the Excimer laser of Spectranetics was used for the Elana technique. Because the design, technology, and usability was outdated, Elana started in corporation with MLase the development of the new laser. With a functional prototype as starting point, the goal of the graduation project was to...
master thesis 2012
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Heikamp, A. (author)
The assignment of this graduation project was to investigate the current interaction strategies of the pediatric oncology nursing staff in challenging situations on the pediatric oncology unit. Which interaction problems exist on the pediatric oncology unit? And which interaction strategies between the pediatric oncology nursing staff and...
master thesis 2013
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Henssen, V.D. (author)
Introduction This report is part of a graduation project performed for KLM Royal Dutch Airlines (KLM). KLM is the flag carrier airline of the Netherlands. The report is about the introduction of the iPad as information source for the ground agents at KLM and the ergonomics concerning the use of it. The main goal of the iPad is to improve the...
master thesis 2012
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Van Wieringen, W. (author)
Hello, I’m Pelie. I’m your peer and could use some help in gardening. Each season seeds have to be sowed, water will have to be given to plants and fruit will have to be harvested. Would you like to help me? This question is being asked to children of group 1 and 2 of primary school when playing the Pelies Garden game on TagTiles. TagTiles is an...
master thesis 2010
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Zhu, G.X. (author)
This thesis is the result of a master graduation project for the master Design for Interaction at Industrial Design Engineering, Delft University of Technology. For the café Hills & Mills (located in Delft) a concept was created to solve the problem of getting customers at quiet times, e.g. between 3-5PM. After having done customer research it...
master thesis 2014
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Cheung, S. (author)
The project was on expanding the service of Greetinq's voicemail product. The product allowed users to set multiple welcome messages for their callers. In this project, voicemail, its use and applications for this product have been explored. The end result is a service which allows users to control their availability better through the use of...
master thesis 2009
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Overhoff, M.W. (author)
A design for a new interactive exhibition for the Vermeer centre in Delft. The design was approached based on context analysis done by the ViP approach. The report describes the analysis, the resulting product and analyses how well the final result fit the design visions that were formulated based on the context analysis.
master thesis 2010
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Paauwe, R.A. (author)
Programming is a powerful tool for interaction designers, which provides significant opportunities in creating and testing new concepts. Designers and more specifically interaction designers go beyond the basic button & led interaction, but generally stay below production level coding and complex professional systems. However, programming for...
master thesis 2012
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Van der Wiel, M.E. (author)
Rituals is a ten year old brand selling home and body cosmetics. The products are inspired by authentic Eastern rituals, like the Hammam steam bath ritual and the shaving ritual of the Japanese Samurai warriors. Due to the rapid growth of the company, there has been limited time to evaluate the furniture used in the stores and to work on an...
master thesis 2011
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Rispens, J. (author)
The question central in this graduation assignment is “how to offer an unique experience of having a drink together?”. Since L&C intends to free the visitors’ mind-set, the current bar archetype can be left aside. The ‘getting a drink’ experience is the point from which to start, from which anything is possible. The experience should fit into L...
master thesis 2013
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Tiemersma, S.A. (author)
The redesign of shopping mall "De Megastores" in Den Haag based on game design elements and game design processes that resulted from research in the discipline of video games.
master thesis 2014
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Lee, S. (author)
This master thesis “Smartphone controlled home environments” aimed the integration of gesture control in the context of Smart living. Gesture control as one of the Natural User Interface, shows a limited usage, by mainly being used in the entertainment industry. The property of gesture control was seen to be potential to contribute to smart...
master thesis 2016
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Mertens, Diede (author)
The aim of this project was to design an end-of-use experience in a circular economy for the Apple iPhone. The main challenge was to find out what the obstacles were at the end-of-use. During this research it became clear that many consumers don’t do anything with their old phone when they buy a new one. These old iPhones are left forgotten in...
master thesis 2018
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Ouborg, J. (author)
Recently, Bang & Olufsen (B&O), manufacturer of a highly distinctive and exclusive range of quality audio, video and multimedia home equipment (Chapter 1.3), launched their subbrand B&O PLAY to address the Urban Creative Professional (UCP), an audience that lives life actively and is able to make large individual purchases to radiate an image of...
master thesis 2013
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Van Spijker, M. (author)
Shape memory alloy composites are used to inspire and amaze designers. The goal is that by using and interacting with MUX they get enthousiastic for shape memory alloy composites and try to use them in their future designs.
master thesis 2016
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Ostolaza, A. (author)
This Master Thesis explores new ways of interacting with the TV and especially via tablet devices. It focuses on the enhancement of group experiences, for which tablets are integrated taking advantage of their technological benefits such as sensors and touchscreen properties. Result from this study is a system of collaborative content creation...
master thesis 2012
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Weijens, D.J. (author)
This report describes the design process of a training system for track sprinters that gives feedback about the sprint technique in order to make improvements. The graduation project is focused on the interaction for effective feedback (what, how and when) between the system and the athlete and coach. According to the literature research the...
master thesis 2011
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Lim, T.L. (author)
The assignment Ziggo has no unique social media service or feature in their Ziggo interface proposition. My assignment was to design social TV features for this Ziggo interface. The target group were the ‘Young & single’ (16-34 years). The approach Vision in Product design was combined with Contextmapping to create a meaningful and coherent...
master thesis 2013
Collection: education
(1 - 20 of 61)

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