W.S. Elkhuizen
43 records found
1
Authored
Flavorium
An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces
Flavobacteria, which can be found in marine environments, are able to grow in highly organized colonies producing vivid iridescent colorations. While much is known about the biology of these organisms, their design potential as responsive media in user interfaces has not been ...
This is not a painting
Scanning and printing a painting's appearance
The appearance of a painting cannot solely be described by the depiction that it presents to the viewer. When viewing the artifact in real life, we find that the painted surface is in effect a three-dimensional landscape of paint. Paintings, “moveable, largely two-dimensional ima
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Hatching for 3D prints
Line-based halftoning for dual extrusion fused deposition modeling
This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-based dithering is a common halftoning technique, this is not applicable to FDM printing, since FDM
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SmartFrame
Interactive exposition setup for 3D printed reproductions
How does a Van Gogh feel?
Touch a Van Gogh? Go ahead. At least: the high-end reproduction from a 3D printer. Museum visitors can feel the structure, the dollops of paint, the canvas. While you touch it, the interactive exhibition concept SmartFrame provides information on the t
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A 3D printed reconstructing of a painting’s original size
Showing the original size of Saul and David by Rembrandt
Contributed
Tip & Top in Virtual Reality
The integration of virtual materiality and interactive storytelling in a historical VR pop-up book experience
This project focuses on translating a historical pop-up book into a meaningful virtual experience. The project is in collaboration with the National Library (KB) of the Netherlands, which has a special collection of historical pop-up books. The KB will be moving their collections
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Fluidic Control
Tangible control mechanisms for multi-material fluidic driven interfaces with material jetting additive manufacturing
Fluidic interfaces use liquids to sense, compute, and output a dynamic appearance or behavior in response to mechanical deformation inputs.
Integrating logic and user-actuated control mechanisms in the interfaces can, in the future, enable to achieve more complex dynamic beha ...
Integrating logic and user-actuated control mechanisms in the interfaces can, in the future, enable to achieve more complex dynamic beha ...
The National Library of the Netherlands boasts an extensive collection of Pop-up books. However, due to their age, some of these Pop-up books have deteriorated over time, making it impossible to display them to the public. Nonetheless, emerging VR/AR technologies offer a solution
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In daily life, we are constantly using our hands to do everything that is important to us. The thumbs play a critical role in this and losing stability of your thumb leads to a reduced Quality of Life. There are numerous conditions that can lead to joint problems in the thumb tha
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ARchive
Elevating the museum archive experience through the power of Augmented Reality
Museums are places where the objects displayed are on a pedestal, often quite literally. These objects are found to be of such importance to be selected and displayed for thousands of people, tourists or purists, to see.
This experience of visiting an institution, viewing an ...
This experience of visiting an institution, viewing an ...
Venously Printed
Multi-material 3D printed responsive fluidic interfaces with programmable dynamic appearance triggered by mechanical deformation.
Venously printed contributes to the field of HCI and digital manufacturing by exploring the scope and possibilities for programmable and responsive fluidic interfaces, using multi-material 3D printing as a manufacturing technique. Novel meta-materials and computational composites
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Enhancing museum experiences
A conceptual design framework for tech-enabled visitor experience enhancement of museum exhibit
Executive summary Visiting a museum is not only about the unique collection or the information available. Visiting a museum is about the visitor. Without them, what would be the point of putting a collection on display? Exhibitions are only as relevant as they are experienced to
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Royal Delft is the oldest manufacturer of delftware that is still producing Delft Blue using traditional techniques up to this day. At the core of their company lies the craftsmanship of producing delftware by hand, from creating the moulds to hand-painting each piece of Delft Bl
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Fabricating custom-made ocular prostheses is currently a highly-skilled, labour-intense and non-reproducible process performed by an ocularist. Custom-fit prostheses are made from acrylic using a plaster mould, the iris is hand-painted, and veins are mimicked by adding red embroi
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Flavobacteria's Structural Colour
Characterizing, Capturing and Communicating the Temporal and Iridescent Appearance of Flavobacteria
Flavobacteria could become a sustainable alternative for the colouring industry by using them to grow colours on artefacts, as they are capable of creating dazzling structural colour. To contribute to this development, the temporal and iridescent appearance is characterized, capt
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Cephalopods (e.g. squids, octopuses, cuttlefish) are able to actively adapt their appearance in terms of color, texture or transparency. The goal of this project is to mimic this ability with a simple and mechanical solution and apply this technology to a product or environment.
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Eye Can(t) See Art
Presenting a toolkit for visually impaired and sighted museum visitors to explore 2D art together.
All museum visitors should be able to go to any museum they like and observe the artworks they prefer. For
visually impaired people this is often not the case, even though museums have a social responsibility to make
their collections accessible for everyone. Especially since th
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In order to attract a broader audience and encourage the user group to buy artworks after visiting a gallery, this project aims to create a new gallery concept combining the physical and the virtual dimension. The main objective of this master thesis is to use virtual reality to
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This is the reporting of the master graduation assignment of Hester de Bliek, Design for Interaction, Industrial Design Engineering, TU Delft. The main goal of the assignment was to make visual art accessible to people with a visual impairment. This assignment arose from the PhD
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