BB

Boudewijn Boon

19 records found

Authored

Food Waste Prevention

A design intervention for Households

Globally one-third of all food that is producedfor human consumption is wasted (FAO, 2013). Although it happens across theentire Food Supply Chain, 53% of all food waste in Europe takes place withinconsumers’ households (Stenmarck et al., 2016). All this wast ...

This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s ...

Playscapes

Creating Space for Young Children's Physical Activity and Play

Young children often lack opportunities to play in a physically active way. This is particularly the case for children with cancer and other chronic diseases, who regularly undergo periods of hospitalization. Promoting their physical activity and play can contribute to their heal ...
The following report outlines a design project about self-tracking, a food diary app, with the goal of encouraging young adults to record and understand their eating behaviour. The project was executed for the graduation course, as part of the Master’s program at the Faculty of I ...

Objects with intent

Designing Everyday Things as Collaborative Partners

In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for "Objects with Intent" (OwI's) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. A ...

Hobble

Stimulating physical play in children with cancer

The aim of this project was to stimulate young children with cancer to engage in physical play to decrease the stagnation of their physical development. Children from the age of 2 to 5 are in the middle of their physical growth and development. This is also the age group with the ...

What You Gain and What It Takes

A Student’s Reflection on a Participatory Design Project

Within1 the field of design various methods are available that allow users to be involved in the design process. Based on a participatory design project in the context of paediatric physiotherapy, this paper shares reflections of a relatively inexperienced design student, trained ...
This master thesis describes the outcome of the graduation project “Capitalizing the helping hand” which is executed for, and commissioned, by WeHelpen. The project aims to find new ways of helping in the informal domain in order to extend the services provided by WeHelpen, and t ...

Blocks with an Attitude...

Putting a Rebellious toy concept to the test

Play objects designed for for rebellious play offer possibilities for physically and socially active play and derives its play value from balancing rebellion and conformism, rulemaking and rule-breaking. In doing so it is aimed to provide a setting where children can behave in wa ...

Loose parts for children with autism

Design opportunities and implications

Loose parts are ambiguous and open-ended materials that provide endless possibilities in children’s play. Loose parts foster creative and dramatic play which in turn stimulates the development of children’s social, emotional and cognitive skills. In this paper we explore the pote ...

Beagle

A stimulating quest throughout the hospital

Beagle is a design concept aiming to improve the quality of life and the development of hospitalized adolescents (12-16) with Cystic Fibrosis (CF). During hospitalization CF patients are isolated to prevent cross infection of bacteria. They suffer from boredom, a decrease in soci ...

Playscapes

A design perspective on young children's physical play

In early childhood, children develop motor skills that form the basis of their future physical activities. This development can stagnate when children face long-term hospitalization due to injury or disease. Most interventions to facilitate their physical development are bu ...

Common ground in healthcare research

Bridging perspectives between healthcare and design research

Contributed

Food Waste Prevention

A design intervention for Households

Globally one-third of all food that is producedfor human consumption is wasted (FAO, 2013). Although it happens across theentire Food Supply Chain, 53% of all food waste in Europe takes place withinconsumers’ households (Stenmarck et al., 2016). All this wast ...

Food Waste Prevention

A design intervention for Households

Globally one-third of all food that is producedfor human consumption is wasted (FAO, 2013). Although it happens across theentire Food Supply Chain, 53% of all food waste in Europe takes place withinconsumers’ households (Stenmarck et al., 2016). All this wast ...

The following report outlines a design project about self-tracking, a food diary app, with the goal of encouraging young adults to record and understand their eating behaviour. The project was executed for the graduation course, as part of the Master’s program at the Faculty of I ...
The following report outlines a design project about self-tracking, a food diary app, with the goal of encouraging young adults to record and understand their eating behaviour. The project was executed for the graduation course, as part of the Master’s program at the Faculty of I ...

Hobble

Stimulating physical play in children with cancer

The aim of this project was to stimulate young children with cancer to engage in physical play to decrease the stagnation of their physical development. Children from the age of 2 to 5 are in the middle of their physical growth and development. This is also the age group with the ...
This master thesis describes the outcome of the graduation project “Capitalizing the helping hand” which is executed for, and commissioned, by WeHelpen. The project aims to find new ways of helping in the informal domain in order to extend the services provided by WeHelpen, and t ...

Blocks with an Attitude...

Putting a Rebellious toy concept to the test

Play objects designed for for rebellious play offer possibilities for physically and socially active play and derives its play value from balancing rebellion and conformism, rulemaking and rule-breaking. In doing so it is aimed to provide a setting where children can behave in wa ...