M. Freese
17 records found
1
Authored
Background: In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose an instrument able to a ...
Stop Work
Serious Games as Intervention Method to Enhance Safety Behavior
Black screens and real people
Concepts of fidelity in facilitating offline and online simulation games
“Risk Management Can Actually Be Fun”
Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and debriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides ...
Digital Versus Analogue Simulation Games
Influence on Validity, Play(er) Experience and Learning Outcomes
The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue ve ...
Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. T ...