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P.M.A. Desmet

9 records found

The Invisible Appointment

Enhancing Self-Efficacy and User Experience in Home-based STI Sampling

This project proposes a redesign for the self-sampling test for Chlamydia trachomatis (CT) and Neisseria gonorrhoeae (NG), guided by principles of Design for Emotion. The goal is to uncover the nuanced emotional experiences users encounter during the sampling process and translat ...
Unaccompanied minor asylum seekers housed in minor shelters face a major change when they turn 18. In the minor shelter, they receive personal supervision, live amongst peers and create a home. At 18 this drastically changes when they have to leave the minor shelter and need to g ...
This project investigates the rising interest in psychedelic substances, particularly microdosing, for well-being and self-development, with a focus on stimulating public discourse about its potential benefits, risks, and challenges as a future socially accepted practice. Utilizi ...

Reframing Financial Well-being for Adolescents

From Economic Flourishing to Human Flourishing

The goal of this project was to create a new and meaningful product, using Vision in Product design, and Positive Design methods, that could give the Dutch network of financial support organizations directions for improving the financial well-being of adolescents in 2025. The pr ...

How can social media become useful data source for designing for emotion?

Developing a social media inspection tool for emotion design

Emo:on-driven design inspects people’s emotional experiences in a targeted context and study the concerns behind these emo:ons. The is connected to an understanding to people’s personal experiences. Social media is playing an increasingly important role in daily life, as the tech ...

Vitesse Buiten Spel

Balancing entertainment and social value to create relatedness and belonging among the younger supporters

This graduation project focuses on balancing entertainment and social value of football to create relatedness and belonging among the younger supporters in Arnhem and Vitesse. Relatedness and belonging are two of the thirteen fundamental needs defined by Desmet and Fokkinga (2018 ...

The design path towards cabin crew engagement

An exploration on the use of positive and strategic design methods for improving employee engagement

Me and My Smartphone - The influence smartphones have on our lives

Using critical designs as a tool to raise awareness for our societal issues related to smartphones

Smartphones have become an inseparable gadget and beneficial tool in our lives. Imagining a future without them would truly be impossible. When a new technology arrives, society needs time to adjust and become aware of the impact products have on people and our ways of behaving.. ...

DotBot

Searching for a positive white cane experience

The design of the white cane, the most used mobility aid for visually impaired, has not changed significantly since the mid-20th century. New concepts and technological solutions have failed to catch on. However, the cane seems unappealing and outdated to some potential users. Ma ...