The Debriefing of Research Games

A Structured Approach for the Validation of Gaming Simulation Outcomes

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Abstract

Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of gaming for applied research and design. Building upon existing frameworks, mostly in the fields of policy and educational games, and linking the design of the debriefing with the intricacies of innovation in complex networked infrastructures, we state that debriefing should touch upon five important topics: qualitative data generation, internal validation, external validation, reliability analysis and a robust planning for action.

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