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A Semantic Scene Description Language for Procedural Layout Solving Problems

Author: Tutenel, T. · Smelik, R.M. · Bidarra, R. · Kraker, K.J. de
Type:article
Date:2010
Institution: TNO Defensie en Veiligheid
Source:Proceedings of AIIDE 2010 - 6th conference on Artificial Intelligence and Interactive Digital Entertainment, October 11-13, Stanford, CA, USA
Identifier: 427205
Keywords: Virtual environments and Gaming · Computer graphics · Organisation · MSG - Modelling Simulation & Gaming · BSS - Behavioural and Societal Sciences

Abstract

Procedural content generation is becoming more and more relevant to solve the problem of content creation for the ever growing virtual worlds of games, simulations and other applications. However, these procedures are often unintuitive or use vague parameters, making it somewhat difficult for a designer to express his or her creative intent. Even worse, most of these techniques lack an accessible and easy to use interface. We have developed a generic layout solving approach to automatically create sensible content for virtual worlds. In that context, this paper proposes a high-level scene description language that allows designers to specify particular types of scenes. This description language allows designers to easily specify which objects need to be present in a scene, their attributes, and possible interrelationships. Application of the language, based on the rich vocabulary taken from a semantic library, is illustrated with several examples, showing its flexibility, intuitiveness and ease of use.